Singularity/Library/PackageCache/com.unity.2d.path@5.0.2/Editor/IMGUI/GUIFramework/DefaultControl.cs
2024-05-06 11:45:45 -07:00

40 lines
1.2 KiB
C#

using System;
using UnityEngine;
namespace UnityEditor.U2D.Path.GUIFramework
{
/// <summary>
/// Represents the default implementation of a control.
/// </summary>
public abstract class DefaultControl : Control
{
/// <summary>
/// Default kPickDistance == 5.0f
/// </summary>
public static readonly float kPickDistance = 5f;
/// <summary>
/// Initializes and returns an instance of DefaultControl
/// </summary>
/// <param name="name">The name of the default control.</param>
public DefaultControl(string name) : base(name)
{
}
/// <summary>
/// Overrides the Control.OnBeginLayout function.
/// </summary>
/// <remarks>
/// Sets the LayoutData.distance to DefaultControl.kPickDistance.
/// </remarks>
/// <param name="data">The layout data.</param>
/// <param name="guiState">The current state of the custom editor.</param>
/// <returns>Returns the modified layout data.</returns>
protected override LayoutData OnBeginLayout(LayoutData data, IGUIState guiState)
{
data.distance = kPickDistance;
return data;
}
}
}