238 lines
7.8 KiB
C#
238 lines
7.8 KiB
C#
using System;
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using System.Linq;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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namespace UnityEditor.U2D.Path
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{
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[CanEditMultipleObjects]
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[CustomEditor(typeof(ScriptablePath), true)]
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public class ScriptablePathInspector : Editor
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{
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private static class Contents
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{
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public static readonly GUIContent linearIcon = IconContent("TangentLinear", "TangentLinearPro", "Linear");
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public static readonly GUIContent continuousIcon = IconContent("TangentContinuous", "TangentContinuousPro", "Continuous");
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public static readonly GUIContent brokenIcon = IconContent("TangentBroken", "TangentBrokenPro", "Broken");
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public static readonly GUIContent positionLabel = new GUIContent("Position", "Position of the Control Point");
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public static readonly GUIContent enableSnapLabel = new GUIContent("Snapping", "Snap points using the snap settings");
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public static readonly GUIContent tangentModeLabel = new GUIContent("Tangent Mode");
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public static readonly GUIContent pointLabel = new GUIContent("Point");
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private static GUIContent IconContent(string name, string tooltip = null)
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{
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return new GUIContent(AssetDatabase.LoadAssetAtPath<Texture2D>("Packages/com.unity.2d.path/Editor/Handles/" + name + ".png"), tooltip);
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}
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private static GUIContent IconContent(string personal, string pro, string tooltip)
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{
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if (EditorGUIUtility.isProSkin)
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return IconContent(pro, tooltip);
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return IconContent(personal, tooltip);
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}
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}
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private List<ScriptablePath> m_Paths = null;
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private bool m_Dragged = false;
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protected List<ScriptablePath> paths
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{
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get
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{
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if (m_Paths == null)
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m_Paths = targets.Select( t => t as ScriptablePath).ToList();
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return m_Paths;
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}
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}
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public override void OnInspectorGUI()
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{
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DoTangentModeInspector();
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DoPositionInspector();
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}
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protected void DoTangentModeInspector()
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{
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if (!IsAnyShapeType(ShapeType.Spline))
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return;
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.PrefixLabel(Contents.tangentModeLabel);
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using (new EditorGUI.DisabledGroupScope(!IsAnyPointSelected()))
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{
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if (DoToggle(GetToggleStateFromTangentMode(TangentMode.Linear), Contents.linearIcon))
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SetMixedTangentMode(TangentMode.Linear);
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if (DoToggle(GetToggleStateFromTangentMode(TangentMode.Continuous), Contents.continuousIcon))
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SetMixedTangentMode(TangentMode.Continuous);
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if (DoToggle(GetToggleStateFromTangentMode(TangentMode.Broken), Contents.brokenIcon))
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SetMixedTangentMode(TangentMode.Broken);
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}
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EditorGUILayout.EndHorizontal();
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}
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protected void DoPositionInspector()
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{
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var showMixedValue = EditorGUI.showMixedValue;
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var wideMode = EditorGUIUtility.wideMode;
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var position = Vector3.zero;
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var isMixed = GetMixedPosition(out position);
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EditorGUI.showMixedValue = isMixed;
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EditorGUIUtility.wideMode = true;
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using (new EditorGUI.DisabledGroupScope(!IsAnyPointSelected()))
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{
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if (GUIUtility.hotControl == 0)
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m_Dragged = false;
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EditorGUI.BeginChangeCheck();
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var delta = EditorGUILayout.Vector2Field(Contents.positionLabel, position) - (Vector2)position;
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if (EditorGUI.EndChangeCheck())
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{
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if (m_Dragged == false)
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{
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foreach(var path in paths)
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path.undoObject.RegisterUndo("Point Position");
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m_Dragged = true;
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}
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SetMixedDeltaPosition(delta);
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}
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}
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EditorGUI.showMixedValue = showMixedValue;
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EditorGUIUtility.wideMode = wideMode;
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}
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private bool DoToggle(bool value, GUIContent icon)
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{
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const float kButtonWidth = 33f;
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const float kButtonHeight = 23f;
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var buttonStyle = new GUIStyle("EditModeSingleButton");
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var changed = false;
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using (var check = new EditorGUI.ChangeCheckScope())
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{
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value = GUILayout.Toggle(value, icon, buttonStyle, GUILayout.Width(kButtonWidth), GUILayout.Height(kButtonHeight));
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changed = check.changed;
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}
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return value && changed;
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}
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private bool GetToggleStateFromTangentMode(TangentMode mode)
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{
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foreach(var path in paths)
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{
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var selection = path.selection;
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foreach (var index in selection.elements)
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if (path.GetPoint(index).tangentMode != mode)
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return false;
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}
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return true;
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}
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private void SetMixedTangentMode(TangentMode tangentMode)
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{
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foreach(var path in paths)
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{
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path.undoObject.RegisterUndo("Tangent Mode");
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foreach (var index in path.selection.elements)
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path.SetTangentMode(index, tangentMode);
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}
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SceneView.RepaintAll();
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}
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private bool GetMixedPosition(out Vector3 position)
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{
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var first = true;
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position = Vector3.zero;
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var activeObject = Selection.activeObject as GameObject;
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if (Selection.count > 1 || !activeObject)
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return true;
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foreach(var path in paths)
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{
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MonoBehaviour behavior = path.owner as MonoBehaviour;
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if (!behavior || activeObject != behavior.gameObject)
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continue;
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var selection = path.selection;
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foreach (var index in selection.elements)
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{
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var controlPoint = path.GetPointLocal(index);
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if (first)
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{
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position = controlPoint.position;
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first = false;
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}
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else if (position != controlPoint.position)
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{
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return true;
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}
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}
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}
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return false;
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}
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private void SetMixedDeltaPosition(Vector3 delta)
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{
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foreach(var path in paths)
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{
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var selection = path.selection;
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var matrix = path.localToWorldMatrix;
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path.localToWorldMatrix = Matrix4x4.identity;
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foreach (var index in selection.elements)
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{
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var controlPoint = path.GetPoint(index);
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controlPoint.position += delta;
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path.SetPoint(index, controlPoint);
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}
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path.localToWorldMatrix = matrix;
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}
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}
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private bool IsAnyShapeType(ShapeType shapeType)
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{
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foreach(var path in paths)
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if (path.shapeType == shapeType)
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return true;
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return false;
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}
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protected bool IsAnyPointSelected()
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{
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foreach(var path in paths)
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if (path.selection.Count > 0)
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return true;
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return false;
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}
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}
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}
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