496 lines
14 KiB
C#
496 lines
14 KiB
C#
using System;
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using System.Linq;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.EditorTools;
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using UnityEditor.U2D.Path.GUIFramework;
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using UnityObject = UnityEngine.Object;
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namespace UnityEditor.U2D.Path
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{
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public static class PathEditorToolContents
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{
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internal static readonly GUIContent shapeToolIcon = IconContent("ShapeTool", "Start editing the Shape in the Scene View.");
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internal static readonly GUIContent shapeToolPro = IconContent("ShapeToolPro", "Start editing the Shape in the Scene View.");
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internal static GUIContent IconContent(string name, string tooltip = null)
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{
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return new GUIContent(AssetDatabase.LoadAssetAtPath<Texture2D>("Packages/com.unity.2d.path/Editor/Handles/" + name + ".png"), tooltip);
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}
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public static GUIContent icon
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{
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get
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{
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if (EditorGUIUtility.isProSkin)
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return shapeToolPro;
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return shapeToolIcon;
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}
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}
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}
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internal interface IDuringSceneGuiTool
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{
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void DuringSceneGui(SceneView sceneView);
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bool IsAvailable();
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}
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[InitializeOnLoad]
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internal class EditorToolManager
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{
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private static List<IDuringSceneGuiTool> m_Tools = new List<IDuringSceneGuiTool>();
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static EditorToolManager()
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{
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SceneView.duringSceneGui += DuringSceneGui;
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}
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internal static void Add(IDuringSceneGuiTool tool)
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{
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if (!m_Tools.Contains(tool) && tool is EditorTool)
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m_Tools.Add(tool);
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}
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internal static void Remove(IDuringSceneGuiTool tool)
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{
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if (m_Tools.Contains(tool))
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m_Tools.Remove(tool);
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}
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internal static bool IsActiveTool<T>() where T : EditorTool
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{
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return ToolManager.activeToolType.Equals(typeof(T));
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}
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internal static bool IsAvailable<T>() where T : EditorTool
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{
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var tool = GetEditorTool<T>();
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if (tool != null)
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return tool.IsAvailable();
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return false;
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}
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internal static T GetEditorTool<T>() where T : EditorTool
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{
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foreach(var tool in m_Tools)
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{
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if (tool.GetType().Equals(typeof(T)))
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return tool as T;
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}
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return null;
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}
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private static void DuringSceneGui(SceneView sceneView)
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{
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foreach (var tool in m_Tools)
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{
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if (tool.IsAvailable() && ToolManager.IsActiveTool(tool as EditorTool))
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tool.DuringSceneGui(sceneView);
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}
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}
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}
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public abstract class PathEditorTool<T> : EditorTool, IDuringSceneGuiTool where T : ScriptablePath
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{
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private Dictionary<UnityObject, T> m_Paths = new Dictionary<UnityObject, T>();
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private IGUIState m_GUIState = new GUIState();
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private Dictionary<UnityObject, PathEditor> m_PathEditors = new Dictionary<UnityObject, PathEditor>();
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private Dictionary<UnityObject, SerializedObject> m_SerializedObjects = new Dictionary<UnityObject, SerializedObject>();
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private MultipleEditablePathController m_Controller = new MultipleEditablePathController();
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private PointRectSelector m_RectSelector = new PointRectSelector();
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private bool m_IsActive = false;
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internal T[] paths
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{
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get { return m_Paths.Values.ToArray(); }
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}
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public bool enableSnapping
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{
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get { return m_Controller.enableSnapping; }
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set { m_Controller.enableSnapping = value; }
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}
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public override GUIContent toolbarIcon
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{
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get { return PathEditorToolContents.icon; }
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}
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public override bool IsAvailable()
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{
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return targets.Count() > 0;
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}
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public T GetPath(UnityObject targetObject)
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{
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var path = default(T);
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m_Paths.TryGetValue(targetObject, out path);
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return path;
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}
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public void SetPath(UnityObject target)
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{
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var path = GetPath(target);
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path.localToWorldMatrix = Matrix4x4.identity;
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var undoName = Undo.GetCurrentGroupName();
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var serializedObject = GetSerializedObject(target);
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serializedObject.UpdateIfRequiredOrScript();
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SetShape(path, serializedObject);
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Undo.SetCurrentGroupName(undoName);
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}
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private void RepaintInspectors()
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{
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var editorWindows = Resources.FindObjectsOfTypeAll<EditorWindow>();
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foreach (var editorWindow in editorWindows)
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{
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if (editorWindow.titleContent.text == "Inspector")
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editorWindow.Repaint();
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}
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}
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private void OnEnable()
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{
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m_IsActive = false;
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EditorToolManager.Add(this);
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SetupRectSelector();
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HandleActivation();
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ToolManager.activeToolChanged += HandleActivation;
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}
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private void OnDestroy()
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{
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EditorToolManager.Remove(this);
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ToolManager.activeToolChanged -= HandleActivation;
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UnregisterCallbacks();
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}
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private void HandleActivation()
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{
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if (m_IsActive == false && ToolManager.IsActiveTool(this))
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Activate();
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else if (m_IsActive)
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Deactivate();
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}
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private void Activate()
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{
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m_IsActive = true;
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RegisterCallbacks();
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InitializeCache();
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OnActivate();
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}
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private void Deactivate()
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{
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OnDeactivate();
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DestroyCache();
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UnregisterCallbacks();
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m_IsActive = false;
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}
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private void RegisterCallbacks()
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{
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UnregisterCallbacks();
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Selection.selectionChanged += SelectionChanged;
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EditorApplication.playModeStateChanged += PlayModeStateChanged;
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Undo.undoRedoPerformed += UndoRedoPerformed;
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}
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private void UnregisterCallbacks()
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{
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Selection.selectionChanged -= SelectionChanged;
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EditorApplication.playModeStateChanged -= PlayModeStateChanged;
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Undo.undoRedoPerformed -= UndoRedoPerformed;
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}
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private void DestroyCache()
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{
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foreach (var pair in m_Paths)
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{
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var path = pair.Value;
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if (path != null)
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{
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Undo.ClearUndo(path);
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UnityObject.DestroyImmediate(path);
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}
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}
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m_Paths.Clear();
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m_Controller.ClearPaths();
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m_PathEditors.Clear();
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m_SerializedObjects.Clear();
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}
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private void UndoRedoPerformed()
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{
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ForEachTarget((target) =>
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{
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var path = GetPath(target);
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if (!path.modified)
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InitializePath(target);
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});
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}
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private void SelectionChanged()
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{
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InitializeCache();
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}
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private void PlayModeStateChanged(PlayModeStateChange stateChange)
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{
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if (stateChange == PlayModeStateChange.EnteredEditMode)
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EditorApplication.delayCall += () => { InitializeCache(); }; //HACK: At this point target is null. Let's wait to next frame to refresh.
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}
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private void SetupRectSelector()
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{
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m_RectSelector.onSelectionBegin = BeginSelection;
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m_RectSelector.onSelectionChanged = UpdateSelection;
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m_RectSelector.onSelectionEnd = EndSelection;
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}
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private void ForEachTarget(Action<UnityObject> action)
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{
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foreach(var target in targets)
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{
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if (target == null)
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continue;
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action(target);
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}
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}
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private void InitializeCache()
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{
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m_Controller.ClearPaths();
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ForEachTarget((target) =>
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{
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var path = GetOrCreatePath(target);
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var pointCount = path.pointCount;
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InitializePath(target);
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if (pointCount != path.pointCount)
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path.selection.Clear();
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CreatePathEditor(target);
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m_Controller.AddPath(path);
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});
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}
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private void InitializePath(UnityObject target)
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{
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IShape shape = null;
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ControlPoint[] controlPoints = null;
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try
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{
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shape = GetShape(target);
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controlPoints = shape.ToControlPoints();
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}
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catch (Exception e)
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{
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Debug.LogError(e.Message);
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}
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var path = GetPath(target);
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path.Clear();
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if (shape != null && controlPoints != null)
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{
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path.localToWorldMatrix = Matrix4x4.identity;
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path.shapeType = shape.type;
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path.isOpenEnded = shape.isOpenEnded;
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foreach (var controlPoint in controlPoints)
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path.AddPoint(controlPoint);
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}
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Initialize(path, GetSerializedObject(target));
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}
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private T GetOrCreatePath(UnityObject targetObject)
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{
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var path = GetPath(targetObject);
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if (path == null)
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{
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path = ScriptableObject.CreateInstance<T>();
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path.hideFlags = HideFlags.HideAndDontSave;
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path.owner = targetObject;
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m_Paths[targetObject] = path;
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}
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return path;
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}
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private PathEditor GetPathEditor(UnityObject target)
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{
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PathEditor pathEditor;
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m_PathEditors.TryGetValue(target, out pathEditor);
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return pathEditor;
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}
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private void CreatePathEditor(UnityObject target)
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{
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var pathEditor = new PathEditor();
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pathEditor.controller = m_Controller;
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pathEditor.drawerOverride = GetCustomDrawer(target);
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m_PathEditors[target] = pathEditor;
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}
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private SerializedObject GetSerializedObject(UnityObject target)
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{
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var serializedObject = default(SerializedObject);
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if (!m_SerializedObjects.TryGetValue(target, out serializedObject))
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{
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serializedObject = new SerializedObject(target);
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m_SerializedObjects[target] = serializedObject;
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}
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return serializedObject;
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}
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void IDuringSceneGuiTool.DuringSceneGui(SceneView sceneView)
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{
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if (m_GUIState.eventType == EventType.Layout)
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m_Controller.ClearClosestPath();
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m_RectSelector.OnGUI();
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bool changed = false;
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ForEachTarget((target) =>
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{
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var path = GetPath(target);
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if (path != null)
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{
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path.localToWorldMatrix = GetLocalToWorldMatrix(target);
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path.forward = GetForward(target);
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path.up = GetUp(target);
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path.right = GetRight(target);
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m_Controller.editablePath = path;
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using (var check = new EditorGUI.ChangeCheckScope())
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{
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var pathEditor = GetPathEditor(target);
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pathEditor.linearTangentIsZero = GetLinearTangentIsZero(target);
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pathEditor.OnGUI();
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OnCustomGUI(path);
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changed |= check.changed;
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}
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}
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});
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if (changed)
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{
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SetShapes();
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RepaintInspectors();
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}
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}
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private void BeginSelection(ISelector<Vector3> selector, bool isAdditive)
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{
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m_Controller.RegisterUndo("Selection");
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if (isAdditive)
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{
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ForEachTarget((target) =>
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{
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var path = GetPath(target);
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path.selection.BeginSelection();
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});
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}
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else
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{
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UpdateSelection(selector);
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}
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}
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private void UpdateSelection(ISelector<Vector3> selector)
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{
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var repaintInspectors = false;
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ForEachTarget((target) =>
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{
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var path = GetPath(target);
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repaintInspectors |= path.Select(selector);
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});
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if (repaintInspectors)
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RepaintInspectors();
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}
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private void EndSelection(ISelector<Vector3> selector)
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{
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ForEachTarget((target) =>
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{
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var path = GetPath(target);
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path.selection.EndSelection(true);
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});
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}
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internal void SetShapes()
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{
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ForEachTarget((target) =>
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{
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SetPath(target);
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});
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}
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private Transform GetTransform(UnityObject target)
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{
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return (target as Component).transform;
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}
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private Matrix4x4 GetLocalToWorldMatrix(UnityObject target)
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{
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return GetTransform(target).localToWorldMatrix;
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}
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private Vector3 GetForward(UnityObject target)
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{
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return GetTransform(target).forward;
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}
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private Vector3 GetUp(UnityObject target)
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{
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return GetTransform(target).up;
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}
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private Vector3 GetRight(UnityObject target)
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{
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return GetTransform(target).right;
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}
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protected abstract IShape GetShape(UnityObject target);
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protected virtual void Initialize(T path, SerializedObject serializedObject) { }
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protected abstract void SetShape(T path, SerializedObject serializedObject);
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protected virtual void OnActivate() { }
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protected virtual void OnDeactivate() { }
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protected virtual void OnCustomGUI(T path) { }
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protected virtual bool GetLinearTangentIsZero(UnityObject target) { return false; }
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protected virtual IDrawer GetCustomDrawer(UnityObject target) { return null; }
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}
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}
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