39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.U2D.Animation;
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using UnityEngine.UI;
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namespace Unity.U2D.Animation.Sample
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{
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public class SwapFullSkin : MonoBehaviour
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{
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public SpriteLibraryAsset[] spriteLibraries;
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public SpriteLibrary spriteLibraryTarget;
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public Dropdown dropDownSelection;
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// Start is called before the first frame update
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void Start()
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{
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UpdateSelectionChoice();
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}
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void OnDropDownValueChanged(int value)
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{
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spriteLibraryTarget.spriteLibraryAsset = spriteLibraries[value];
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}
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internal void UpdateSelectionChoice()
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{
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dropDownSelection.ClearOptions();
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var options = new List<Dropdown.OptionData>(spriteLibraries.Length);
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for (int i = 0; i < spriteLibraries.Length; ++i)
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{
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options.Add(new Dropdown.OptionData(spriteLibraries[i].name));
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}
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dropDownSelection.options = options;
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dropDownSelection.onValueChanged.AddListener(OnDropDownValueChanged);
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}
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}
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}
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