Singularity/Library/PackageCache/com.unity.visualscripting@1.../Runtime/VisualScripting.Flow/Framework/Logic/EqualityComparison.cs
2024-05-06 11:45:45 -07:00

67 lines
1.8 KiB
C#

using System;
namespace Unity.VisualScripting
{
/// <summary>
/// Compares two inputs to determine if they are equal or not equal.
/// </summary>
[UnitCategory("Logic")]
[UnitTitle("Equality Comparison")]
[UnitSurtitle("Equality")]
[UnitShortTitle("Comparison")]
[UnitOrder(4)]
[Obsolete("Use the Comparison node instead.")]
public sealed class EqualityComparison : Unit
{
/// <summary>
/// The first input.
/// </summary>
[DoNotSerialize]
public ValueInput a { get; private set; }
/// <summary>
/// The second input.
/// </summary>
[DoNotSerialize]
public ValueInput b { get; private set; }
/// <summary>
/// Whether A is equal to B.
/// </summary>
[DoNotSerialize]
[PortLabel("A = B")]
public ValueOutput equal { get; private set; }
/// <summary>
/// Whether A is different than B.
/// </summary>
[DoNotSerialize]
[PortLabel("A \u2260 B")]
public ValueOutput notEqual { get; private set; }
protected override void Definition()
{
a = ValueInput<object>(nameof(a)).AllowsNull();
b = ValueInput<object>(nameof(b)).AllowsNull();
equal = ValueOutput(nameof(equal), Equal).Predictable();
notEqual = ValueOutput(nameof(notEqual), NotEqual).Predictable();
Requirement(a, equal);
Requirement(b, equal);
Requirement(a, notEqual);
Requirement(b, notEqual);
}
private bool Equal(Flow flow)
{
return OperatorUtility.Equal(flow.GetValue(a), flow.GetValue(b));
}
private bool NotEqual(Flow flow)
{
return OperatorUtility.NotEqual(flow.GetValue(a), flow.GetValue(b));
}
}
}