Singularity/Library/PackageCache/com.unity.visualscripting@1.../Editor/VisualScripting.State/Plugin/BoltStateConfiguration.cs
2024-05-06 11:45:45 -07:00

36 lines
1.3 KiB
C#

namespace Unity.VisualScripting
{
[Plugin(BoltState.ID)]
public sealed class BoltStateConfiguration : PluginConfiguration
{
private BoltStateConfiguration(BoltState plugin) : base(plugin) { }
public override string header => "State Graphs";
/// <summary>
/// Determines under which condition events should be shown in state nodes.
/// </summary>
[EditorPref]
public StateRevealCondition statesReveal { get; set; } = StateRevealCondition.Always;
/// <summary>
/// Determines under which condition event names should be shown in state transition.
/// </summary>
[EditorPref]
public StateRevealCondition transitionsReveal { get; set; } = StateRevealCondition.OnHoverWithAlt;
/// <summary>
/// Whether state transitions should show an arrow at their destination state. This can appear confusing when there are
/// multiple transitions.
/// </summary>
[EditorPref]
public bool transitionsEndArrow { get; set; } = false;
/// <summary>
/// Whether traversed transitions should show a droplet animation.
/// </summary>
[EditorPref]
public bool animateTransitions { get; set; } = true;
}
}