Singularity/Library/PackageCache/com.unity.timeline@1.6.4/Samples~/Customization/Text/TextPlayableBehaviour.cs
2024-05-06 11:45:45 -07:00

26 lines
617 B
C#

#if TEXT_TRACK_REQUIRES_TEXTMESH_PRO
using System;
using UnityEngine;
using UnityEngine.Playables;
namespace Timeline.Samples
{
// Runtime representation of a TextClip.
// The Serializable attribute is required to be animated by timeline, and used as a template.
[Serializable]
public class TextPlayableBehaviour : PlayableBehaviour
{
[Tooltip("The color of the text")]
public Color color = Color.white;
[Tooltip("The size of the font to use")]
public int fontSize = 14;
[Tooltip("The text to display")]
public string text = "";
}
}
#endif