Singularity/Library/PackageCache/com.unity.test-framework@1..../UnityEngine.TestRunner/NUnitExtensions/Commands/BeforeAfterTestCommandBase.cs
2024-05-06 11:45:45 -07:00

299 lines
11 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using NUnit.Framework;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using UnityEngine.TestRunner.NUnitExtensions;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
using UnityEngine.TestTools.Logging;
using UnityEngine.TestTools.TestRunner;
namespace UnityEngine.TestTools
{
internal abstract class BeforeAfterTestCommandBase<T> : DelegatingTestCommand, IEnumerableTestMethodCommand where T : class
{
private string m_BeforeErrorPrefix;
private string m_AfterErrorPrefix;
private bool m_SkipYieldAfterActions;
protected BeforeAfterTestCommandBase(TestCommand innerCommand, string beforeErrorPrefix, string afterErrorPrefix, bool skipYieldAfterActions = false)
: base(innerCommand)
{
m_BeforeErrorPrefix = beforeErrorPrefix;
m_AfterErrorPrefix = afterErrorPrefix;
m_SkipYieldAfterActions = skipYieldAfterActions;
}
internal Func<long> GetUtcNow = () => new DateTimeOffset(DateTime.UtcNow).ToUnixTimeMilliseconds();
protected T[] BeforeActions = new T[0];
protected T[] AfterActions = new T[0];
protected static MethodInfo[] GetActions(IDictionary<Type, List<MethodInfo>> cacheStorage, Type fixtureType, Type attributeType, Type returnType)
{
if (cacheStorage.TryGetValue(fixtureType, out var result))
{
return result.ToArray();
}
cacheStorage[fixtureType] = GetMethodsWithAttributeFromFixture(fixtureType, attributeType, returnType);
return cacheStorage[fixtureType].ToArray();
}
protected static T[] GetTestActions(IDictionary<MethodInfo, List<T>> cacheStorage, MethodInfo methodInfo)
{
if (cacheStorage.TryGetValue(methodInfo, out var result))
{
return result.ToArray();
}
var attributesForMethodInfo = new List<T>();
var attributes = methodInfo.GetCustomAttributes(false);
foreach (var attribute in attributes)
{
if (attribute is T attribute1)
{
attributesForMethodInfo.Add(attribute1);
}
}
cacheStorage[methodInfo] = attributesForMethodInfo;
return cacheStorage[methodInfo].ToArray();
}
private static List<MethodInfo> GetMethodsWithAttributeFromFixture(Type fixtureType, Type setUpType, Type returnType)
{
MethodInfo[] methodsWithAttribute = Reflect.GetMethodsWithAttribute(fixtureType, setUpType, true);
return methodsWithAttribute.Where(x => x.ReturnType == returnType).ToList();
}
protected abstract IEnumerator InvokeBefore(T action, Test test, UnityTestExecutionContext context);
protected abstract IEnumerator InvokeAfter(T action, Test test, UnityTestExecutionContext context);
protected virtual bool MoveBeforeEnumerator(IEnumerator enumerator, Test test)
{
return enumerator.MoveNext();
}
protected virtual bool MoveAfterEnumerator(IEnumerator enumerator, Test test)
{
return enumerator.MoveNext();
}
protected abstract BeforeAfterTestCommandState GetState(UnityTestExecutionContext context);
public IEnumerable ExecuteEnumerable(ITestExecutionContext context)
{
var unityContext = (UnityTestExecutionContext)context;
var state = GetState(unityContext);
// When entering PlayMode state will incorrectly be seen as null. Looking at the hashcode to be certain that it is null.
if (state?.GetHashCode() == null)
{
// We do not expect a state to exist in playmode
state = ScriptableObject.CreateInstance<BeforeAfterTestCommandState>();
}
state.ApplyTestResult(context.CurrentResult);
while (state.NextBeforeStepIndex < BeforeActions.Length)
{
state.Timestamp = GetUtcNow();
var action = BeforeActions[state.NextBeforeStepIndex];
IEnumerator enumerator;
try
{
enumerator = InvokeBefore(action, Test, unityContext);
}
catch (Exception ex)
{
state.TestHasRun = true;
context.CurrentResult.RecordPrefixedException(m_BeforeErrorPrefix, ex);
break;
}
ActivePcHelper.SetEnumeratorPC(enumerator, state.NextBeforeStepPc);
using (var logScope = new LogScope())
{
while (true)
{
try
{
if (!enumerator.MoveNext())
{
break;
}
}
catch (Exception ex)
{
state.TestHasRun = true;
context.CurrentResult.RecordPrefixedException(m_BeforeErrorPrefix, ex);
state.StoreTestResult(context.CurrentResult);
break;
}
state.NextBeforeStepPc = ActivePcHelper.GetEnumeratorPC(enumerator);
state.StoreTestResult(context.CurrentResult);
if (m_SkipYieldAfterActions)
{
break;
}
else
{
yield return enumerator.Current;
}
if (GetUtcNow() - state.Timestamp > unityContext.TestCaseTimeout || CoroutineTimedOut(unityContext))
{
context.CurrentResult.RecordPrefixedError(m_BeforeErrorPrefix, new UnityTestTimeoutException(unityContext.TestCaseTimeout).Message);
state.TestHasRun = true;
break;
}
}
if (logScope.AnyFailingLogs())
{
state.TestHasRun = true;
context.CurrentResult.RecordPrefixedError(m_BeforeErrorPrefix, new UnhandledLogMessageException(logScope.FailingLogs.First()).Message);
state.StoreTestResult(context.CurrentResult);
}
}
state.NextBeforeStepIndex++;
state.NextBeforeStepPc = 0;
}
if (!state.TestHasRun)
{
if (innerCommand is IEnumerableTestMethodCommand)
{
var executeEnumerable = ((IEnumerableTestMethodCommand)innerCommand).ExecuteEnumerable(context);
foreach (var iterator in executeEnumerable)
{
state.StoreTestResult(context.CurrentResult);
yield return iterator;
}
}
else
{
context.CurrentResult = innerCommand.Execute(context);
state.StoreTestResult(context.CurrentResult);
}
state.TestHasRun = true;
}
while (state.NextAfterStepIndex < AfterActions.Length)
{
state.Timestamp = GetUtcNow();
state.TestAfterStarted = true;
var action = AfterActions[state.NextAfterStepIndex];
IEnumerator enumerator;
try
{
enumerator = InvokeAfter(action, Test, unityContext);
}
catch (Exception ex)
{
context.CurrentResult.RecordPrefixedException(m_AfterErrorPrefix, ex);
state.StoreTestResult(context.CurrentResult);
break;
}
ActivePcHelper.SetEnumeratorPC(enumerator, state.NextAfterStepPc);
using (var logScope = new LogScope())
{
while (true)
{
try
{
if (!enumerator.MoveNext())
{
break;
}
}
catch (Exception ex)
{
context.CurrentResult.RecordPrefixedException(m_AfterErrorPrefix, ex);
state.StoreTestResult(context.CurrentResult);
break;
}
state.NextAfterStepPc = ActivePcHelper.GetEnumeratorPC(enumerator);
state.StoreTestResult(context.CurrentResult);
if (GetUtcNow() - state.Timestamp > unityContext.TestCaseTimeout || CoroutineTimedOut(unityContext))
{
context.CurrentResult.RecordPrefixedError(m_AfterErrorPrefix, new UnityTestTimeoutException(unityContext.TestCaseTimeout).Message);
yield break;
}
if (m_SkipYieldAfterActions)
{
break;
}
else
{
yield return enumerator.Current;
}
}
if (logScope.AnyFailingLogs())
{
state.TestHasRun = true;
context.CurrentResult.RecordPrefixedError(m_AfterErrorPrefix, new UnhandledLogMessageException(logScope.FailingLogs.First()).Message);
state.StoreTestResult(context.CurrentResult);
}
}
state.NextAfterStepIndex++;
state.NextAfterStepPc = 0;
}
state.Reset();
}
public override TestResult Execute(ITestExecutionContext context)
{
throw new NotImplementedException("Use ExecuteEnumerable");
}
private static TestCommandPcHelper pcHelper;
private static bool CoroutineTimedOut(ITestExecutionContext unityContext)
{
if (string.IsNullOrEmpty(unityContext.CurrentResult.Message))
{
return false;
}
return unityContext.CurrentResult.ResultState.Equals(ResultState.Failure) &&
unityContext.CurrentResult.Message.Contains(new UnityTestTimeoutException(unityContext.TestCaseTimeout).Message);
}
internal static TestCommandPcHelper ActivePcHelper
{
get
{
if (pcHelper == null)
{
pcHelper = new TestCommandPcHelper();
}
return pcHelper;
}
set
{
pcHelper = value;
}
}
}
}