131 lines
4.5 KiB
C#
131 lines
4.5 KiB
C#
using NUnit.Framework;
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using UnityEngine;
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using UnityEditor.Graphing;
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using UnityEditor.ShaderGraph.Internal;
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namespace UnityEditor.ShaderGraph.UnitTests
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{
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[TestFixture]
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class MaterialSlotTests
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{
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private GraphData m_Graph;
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private TestNode m_NodeA;
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class TestNode : AbstractMaterialNode
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{
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public const int V1In = 1;
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public const int V2In = 2;
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public const int V3In = 3;
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public const int V4In = 4;
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public readonly Vector1MaterialSlot slot1;
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public readonly Vector2MaterialSlot slot2;
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public readonly Vector3MaterialSlot slot3;
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public readonly Vector4MaterialSlot slot4;
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public TestNode()
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{
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slot1 = new Vector1MaterialSlot(V1In, "V1In", "V1In", SlotType.Input, 1);
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AddSlot(slot1);
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slot2 = new Vector2MaterialSlot(V2In, "V2In", "V2In", SlotType.Input, Vector2.one);
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AddSlot(slot2);
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slot3 = new Vector3MaterialSlot(V3In, "V3In", "V3In", SlotType.Input, Vector3.one);
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AddSlot(slot3);
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slot4 = new Vector4MaterialSlot(V4In, "V4In", "V4In", SlotType.Input, Vector4.one);
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AddSlot(slot4);
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}
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}
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[OneTimeSetUp]
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public void RunBeforeAnyTests()
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{
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Debug.unityLogger.logHandler = new ConsoleLogHandler();
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}
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[SetUp]
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public void TestSetUp()
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{
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m_Graph = new GraphData();
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m_NodeA = new TestNode();
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m_NodeA.precision = Precision.Half;
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m_Graph.AddNode(m_NodeA);
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m_NodeA.SetOverrideActiveState(AbstractMaterialNode.ActiveState.ExplicitActive);
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}
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[Test]
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public void SlotDisplayNameIsCorrect()
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{
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Assert.AreEqual("V1In(1)", m_NodeA.slot1.displayName);
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Assert.AreEqual("V2In(2)", m_NodeA.slot2.displayName);
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Assert.AreEqual("V3In(3)", m_NodeA.slot3.displayName);
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Assert.AreEqual("V4In(4)", m_NodeA.slot4.displayName);
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}
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[Test]
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public void CanUpdateMaterialSlotDefaultValue()
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{
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var slot = m_NodeA.slot1;
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slot.value = 1;
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Assert.AreEqual(1, slot.defaultValue);
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}
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[Test]
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public void CanUpdateMaterialSlotCurrentValue()
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{
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var slot = m_NodeA.slot1;
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slot.value = 1;
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Assert.AreEqual(1, 1);
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}
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/* [Test]
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public void MaterialSlotCanGeneratePropertyUsagesForPreview()
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{
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string expected = string.Format("{0} {1};{2}", m_NodeA.precision, m_NodeA.GetVariableNameForSlot(TestNode.V1In), Environment.NewLine);
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var slot = m_NodeA.slot;
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var visitor = new ShaderGenerator();
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slot.GeneratePropertyUsages(visitor, GenerationMode.Preview);
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Assert.AreEqual(expected, visitor.GetShaderString(0));
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}*/
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[Test]
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public void MaterialSlotReturnsValidDefaultValue()
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{
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string expected = string.Format("{0}", m_NodeA.GetVariableNameForSlot(TestNode.V1In));
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var result = m_NodeA.slot1.GetDefaultValue(GenerationMode.Preview);
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Assert.AreEqual(expected, result);
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m_NodeA.slot1.value = 6;
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result = m_NodeA.slot1.GetDefaultValue(GenerationMode.ForReals);
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Assert.AreEqual("6", result);
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m_NodeA.slot2.value = new Vector4(6, 6, 6, 1);
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result = m_NodeA.slot2.GetDefaultValue(GenerationMode.ForReals, ConcretePrecision.Half);
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Assert.AreEqual("half2 (6, 6)", result);
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m_NodeA.slot3.value = new Vector4(6, 6, 6, 1);
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result = m_NodeA.slot3.GetDefaultValue(GenerationMode.ForReals, ConcretePrecision.Half);
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Assert.AreEqual("half3 (6, 6, 6)", result);
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m_NodeA.slot4.value = new Vector4(6, 6, 6, 1);
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result = m_NodeA.slot4.GetDefaultValue(GenerationMode.ForReals, ConcretePrecision.Half);
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Assert.AreEqual("half4 (6, 6, 6, 1)", result);
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}
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/* [Test]
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public void MaterialSlotThrowsWhenNoOwner()
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{
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var slot = new MaterialSlot(0, string.Empty, string.Empty, SlotType.Input, SlotValueType.Vector1, Vector4.zero);
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Assert.Throws<Exception>(() => slot.GeneratePropertyUsages(new ShaderGenerator(), GenerationMode.Preview));
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Assert.Throws<Exception>(() => slot.GetDefaultValue(GenerationMode.Preview));
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}*/
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}
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}
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