37 lines
1021 B
C#
37 lines
1021 B
C#
using UnityEditor.Graphing;
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namespace UnityEditor.ShaderGraph
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{
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class TestSlot : MaterialSlot
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{
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public TestSlot() { }
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public TestSlot(int slotId, string displayName, SlotType slotType, ShaderStageCapability stageCapability = ShaderStageCapability.All, bool hidden = false)
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: base(slotId, displayName, displayName, slotType, stageCapability, hidden) { }
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public override SlotValueType valueType
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{
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get { return SlotValueType.Vector4; }
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}
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public override ConcreteSlotValueType concreteValueType
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{
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get { return ConcreteSlotValueType.Vector4; }
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}
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public override bool isDefaultValue => true;
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public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode)
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{
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}
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public override void CopyDefaultValue(MaterialSlot other)
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{
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}
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public override void CopyValuesFrom(MaterialSlot foundSlot)
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{
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}
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}
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}
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