106 lines
3.5 KiB
C#
106 lines
3.5 KiB
C#
using System;
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using System.IO;
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using UnityEditor.ShaderGraph.Serialization;
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using Debug = UnityEngine.Debug;
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using UnityEditor.VersionControl;
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using System.Text;
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namespace UnityEditor.ShaderGraph
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{
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static class FileUtilities
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{
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// if successfully written to disk, returns the serialized file contents as a string
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// on failure, returns null
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public static string WriteShaderGraphToDisk(string path, GraphData data)
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{
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if (data == null)
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{
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// Returning false may be better than throwing this exception, in terms of preserving data.
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// But if GraphData is null, it's likely we don't have any data to preserve anyways.
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// So this exception seems fine for now.
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throw new ArgumentNullException(nameof(data));
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}
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var text = MultiJson.Serialize(data);
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if (WriteToDisk(path, text))
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return text;
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else
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return null;
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}
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// returns true if successfully written to disk
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public static bool WriteToDisk(string path, string text)
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{
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CheckoutIfValid(path);
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while (true)
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{
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try
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{
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File.WriteAllText(path, text);
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}
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catch (Exception e)
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{
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if (e.GetBaseException() is UnauthorizedAccessException &&
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(File.GetAttributes(path) & FileAttributes.ReadOnly) == FileAttributes.ReadOnly)
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{
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if (EditorUtility.DisplayDialog("File is Read-Only", path, "Make Writeable", "Cancel Save"))
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{
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// make writeable
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FileInfo fileInfo = new FileInfo(path);
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fileInfo.IsReadOnly = false;
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continue; // retry save
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}
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else
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return false;
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}
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Debug.LogException(e);
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if (EditorUtility.DisplayDialog("Exception While Saving", e.ToString(), "Retry", "Cancel"))
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continue; // retry save
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else
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return false;
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}
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break; // no exception, file save success!
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}
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return true;
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}
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// returns contents of the asset file as a string, or null if any error or exception occurred
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public static string SafeReadAllText(string assetPath)
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{
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string result = null;
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try
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{
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result = File.ReadAllText(assetPath, Encoding.UTF8);
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}
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catch
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{
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result = null;
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}
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return result;
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}
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static void CheckoutIfValid(string path)
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{
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if (VersionControl.Provider.enabled && VersionControl.Provider.isActive)
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{
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var asset = VersionControl.Provider.GetAssetByPath(path);
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if (asset != null)
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{
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if (!VersionControl.Provider.IsOpenForEdit(asset))
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{
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var task = VersionControl.Provider.Checkout(asset, VersionControl.CheckoutMode.Asset);
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task.Wait();
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if (!task.success)
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Debug.Log(task.text + " " + task.resultCode);
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}
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}
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}
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}
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}
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}
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