83 lines
3.1 KiB
C#
83 lines
3.1 KiB
C#
using System;
|
|
using System.Globalization;
|
|
using UnityEditor.Graphing;
|
|
using UnityEngine;
|
|
using UnityEditor.UIElements;
|
|
using UnityEngine.UIElements;
|
|
|
|
namespace UnityEditor.ShaderGraph.Drawing.Slots
|
|
{
|
|
class MultiFloatSlotControlView : VisualElement
|
|
{
|
|
readonly AbstractMaterialNode m_Node;
|
|
readonly Func<Vector4> m_Get;
|
|
readonly Action<Vector4> m_Set;
|
|
int m_UndoGroup = -1;
|
|
|
|
public MultiFloatSlotControlView(AbstractMaterialNode node, string[] labels, Func<Vector4> get, Action<Vector4> set)
|
|
{
|
|
styleSheets.Add(Resources.Load<StyleSheet>("Styles/Controls/MultiFloatSlotControlView"));
|
|
m_Node = node;
|
|
m_Get = get;
|
|
m_Set = set;
|
|
var initialValue = get();
|
|
for (var i = 0; i < labels.Length; i++)
|
|
AddField(initialValue, i, labels[i]);
|
|
}
|
|
|
|
void AddField(Vector4 initialValue, int index, string subLabel)
|
|
{
|
|
var dummy = new VisualElement { name = "dummy" };
|
|
var label = new Label(subLabel);
|
|
dummy.Add(label);
|
|
Add(dummy);
|
|
var field = new FloatField { userData = index, value = initialValue[index] };
|
|
var dragger = new FieldMouseDragger<double>(field);
|
|
dragger.SetDragZone(label);
|
|
field.Q("unity-text-input").RegisterCallback<KeyDownEvent>(evt =>
|
|
{
|
|
// Record Undo for input field edit
|
|
if (m_UndoGroup == -1)
|
|
{
|
|
m_UndoGroup = Undo.GetCurrentGroup();
|
|
m_Node.owner.owner.RegisterCompleteObjectUndo("Change " + m_Node.name);
|
|
}
|
|
// Handle scaping input field edit
|
|
if (evt.keyCode == KeyCode.Escape && m_UndoGroup > -1)
|
|
{
|
|
Undo.RevertAllDownToGroup(m_UndoGroup);
|
|
m_UndoGroup = -1;
|
|
evt.StopPropagation();
|
|
}
|
|
// Dont record Undo again until input field is unfocused
|
|
m_UndoGroup++;
|
|
this.MarkDirtyRepaint();
|
|
});
|
|
// Called after KeyDownEvent
|
|
field.RegisterValueChangedCallback(evt =>
|
|
{
|
|
// Only true when setting value via FieldMouseDragger
|
|
// Undo recorded once per dragger release
|
|
if (m_UndoGroup == -1)
|
|
{
|
|
m_Node.owner.owner.RegisterCompleteObjectUndo("Change " + m_Node.name);
|
|
}
|
|
var value = m_Get();
|
|
if (value[index] != (float)evt.newValue)
|
|
{
|
|
value[index] = (float)evt.newValue;
|
|
m_Set(value);
|
|
m_Node.Dirty(ModificationScope.Node);
|
|
}
|
|
});
|
|
// Reset UndoGroup when done editing input field & update title
|
|
field.Q("unity-text-input").RegisterCallback<FocusOutEvent>(evt =>
|
|
{
|
|
m_Node.owner.owner.isDirty = true;
|
|
m_UndoGroup = -1;
|
|
});
|
|
Add(field);
|
|
}
|
|
}
|
|
}
|