Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Editor/Drawing/Views/Slots/BooleanSlotControlView.cs
2024-05-06 11:45:45 -07:00

33 lines
946 B
C#

using System;
using UnityEditor.Graphing;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.ShaderGraph.Drawing.Slots
{
class BooleanSlotControlView : VisualElement
{
BooleanMaterialSlot m_Slot;
public BooleanSlotControlView(BooleanMaterialSlot slot)
{
styleSheets.Add(Resources.Load<StyleSheet>("Styles/Controls/BooleanSlotControlView"));
m_Slot = slot;
var toggleField = new Toggle() { value = m_Slot.value };
toggleField.OnToggleChanged(OnChangeToggle);
Add(toggleField);
}
void OnChangeToggle(ChangeEvent<bool> evt)
{
if (evt.newValue != m_Slot.value)
{
m_Slot.owner.owner.owner.RegisterCompleteObjectUndo("Toggle Change");
m_Slot.value = evt.newValue;
m_Slot.owner.Dirty(ModificationScope.Node);
}
}
}
}