Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Editor/Drawing/ViewModels/ShaderInputViewModel.cs
2024-05-06 11:45:45 -07:00

33 lines
848 B
C#

using System;
using UnityEditor.ShaderGraph.Internal;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.ShaderGraph.Drawing
{
class ShaderInputViewModel : ISGViewModel
{
public ShaderInput model { get; set; }
public VisualElement parentView { get; set; }
internal bool isSubGraph { get; set; }
internal bool isInputExposed { get; set; }
internal string inputName { get; set; }
internal string inputTypeName { get; set; }
internal Action<IGraphDataAction> requestModelChangeAction { get; set; }
public void ResetViewModelData()
{
isSubGraph = false;
isInputExposed = false;
inputName = String.Empty;
inputTypeName = String.Empty;
requestModelChangeAction = null;
}
}
}