Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Editor/Data/Legacy/PBRMasterNode1.cs
2024-05-06 11:45:45 -07:00

39 lines
859 B
C#

using System;
using System.Collections.Generic;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph.Legacy
{
[FormerName("UnityEditor.ShaderGraph.PBRMasterNode")]
class PBRMasterNode1 : AbstractMaterialNode, IMasterNode1
{
public enum SurfaceType
{
Opaque,
Transparent
}
public enum AlphaMode
{
Alpha,
Premultiply,
Additive,
Multiply
}
public enum Model
{
Specular,
Metallic
}
public Model m_Model;
public SurfaceType m_SurfaceType;
public AlphaMode m_AlphaMode;
public bool m_TwoSided;
public NormalDropOffSpace m_NormalDropOffSpace;
public string m_ShaderGUIOverride;
public bool m_OverrideEnabled;
}
}