Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Editor/Data/Legacy/ILegacyTarget.cs
2024-05-06 11:45:45 -07:00

10 lines
245 B
C#

using System.Collections.Generic;
namespace UnityEditor.ShaderGraph.Legacy
{
internal interface ILegacyTarget
{
bool TryUpgradeFromMasterNode(IMasterNode1 masterNode, out Dictionary<BlockFieldDescriptor, int> blockMap);
}
}