Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Editor/Data/Interfaces/IMayRequireVertexID.cs
2024-05-06 11:45:45 -07:00

19 lines
512 B
C#

using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
interface IMayRequireVertexID
{
bool RequiresVertexID(ShaderStageCapability stageCapability = ShaderStageCapability.All);
}
static class MayRequireVertexIDExtensions
{
public static bool RequiresVertexID(this MaterialSlot slot)
{
var mayRequireVertexID = slot as IMayRequireVertexID;
return mayRequireVertexID != null && mayRequireVertexID.RequiresVertexID();
}
}
}