Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Editor/Data/Interfaces/IMayRequireFaceSign.cs
2024-05-06 11:45:45 -07:00

19 lines
518 B
C#

using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
interface IMayRequireFaceSign
{
bool RequiresFaceSign(ShaderStageCapability stageCapability = ShaderStageCapability.Fragment);
}
static class IMayRequireFaceSignExtensions
{
public static bool RequiresFaceSign(this MaterialSlot slot)
{
var mayRequireFaceSign = slot as IMayRequireFaceSign;
return mayRequireFaceSign != null && mayRequireFaceSign.RequiresFaceSign();
}
}
}