56 lines
1.6 KiB
C#
56 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEditor.ShaderGraph;
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namespace UnityEditor.Graphing
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{
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enum ModificationScope
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{
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Nothing = 0,
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Node = 1,
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Graph = 2,
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Topological = 3,
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Layout = 4
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}
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delegate void OnNodeModified(AbstractMaterialNode node, ModificationScope scope);
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static class NodeExtensions
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{
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public static IEnumerable<T> GetSlots<T>(this AbstractMaterialNode node) where T : MaterialSlot
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{
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var slots = new List<T>();
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node.GetSlots(slots);
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return slots;
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}
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public static IEnumerable<T> GetInputSlots<T>(this AbstractMaterialNode node) where T : MaterialSlot
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{
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var slots = new List<T>();
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node.GetInputSlots(slots);
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return slots;
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}
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public static IEnumerable<T> GetInputSlots<T>(this AbstractMaterialNode node, MaterialSlot startingSlot) where T : MaterialSlot
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{
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var slots = new List<T>();
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node.GetInputSlots(startingSlot, slots);
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return slots;
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}
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public static IEnumerable<T> GetOutputSlots<T>(this AbstractMaterialNode node) where T : MaterialSlot
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{
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var slots = new List<T>();
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node.GetOutputSlots(slots);
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return slots;
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}
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public static IEnumerable<T> GetOutputSlots<T>(this AbstractMaterialNode node, MaterialSlot startingSlot) where T : MaterialSlot
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{
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var slots = new List<T>();
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node.GetOutputSlots(startingSlot, slots);
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return slots;
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}
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}
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}
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