Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Editor/Data/Graphs/GraphSetup.cs
2024-05-06 11:45:45 -07:00

21 lines
482 B
C#

using UnityEngine;
namespace UnityEditor.ShaderGraph
{
sealed partial class GraphData : ISerializationCallbackReceiver
{
public static class GraphSetup
{
public static void SetupNode(AbstractMaterialNode node)
{
node.Setup();
}
public static void SetupGraph(GraphData graph)
{
GraphDataUtils.ApplyActionLeafFirst(graph, SetupNode);
}
}
}
}