14 lines
446 B
HLSL
14 lines
446 B
HLSL
#ifndef UNIVERSAL_UNLIT_META_PASS_INCLUDED
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#define UNIVERSAL_UNLIT_META_PASS_INCLUDED
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UniversalMetaPass.hlsl"
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half4 UniversalFragmentMetaUnlit(Varyings input) : SV_Target
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{
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MetaInput metaInput = (MetaInput)0;
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metaInput.Albedo = _BaseColor.rgb * SAMPLE_TEXTURE2D(_BaseMap, sampler_BaseMap, input.uv).rgb;
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return UniversalFragmentMeta(input, metaInput);
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}
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#endif
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