20 lines
716 B
HLSL
20 lines
716 B
HLSL
#ifndef UNIVERSAL_LIT_META_PASS_INCLUDED
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#define UNIVERSAL_LIT_META_PASS_INCLUDED
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UniversalMetaPass.hlsl"
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half4 UniversalFragmentMetaLit(Varyings input) : SV_Target
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{
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SurfaceData surfaceData;
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InitializeStandardLitSurfaceData(input.uv, surfaceData);
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BRDFData brdfData;
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InitializeBRDFData(surfaceData.albedo, surfaceData.metallic, surfaceData.specular, surfaceData.smoothness, surfaceData.alpha, brdfData);
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MetaInput metaInput;
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metaInput.Albedo = brdfData.diffuse + brdfData.specular * brdfData.roughness * 0.5;
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metaInput.Emission = surfaceData.emission;
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return UniversalFragmentMeta(input, metaInput);
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}
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#endif
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