64 lines
1.7 KiB
Plaintext
64 lines
1.7 KiB
Plaintext
Shader "Universal Render Pipeline/2D/Sprite-Mask"
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{
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Properties
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{
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[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
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[HideInInspector] _Cutoff ("Mask alpha cutoff", Range(0.0, 1.0)) = 0.0
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}
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HLSLINCLUDE
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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ENDHLSL
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SubShader
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{
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Tags
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{
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"Queue"="Transparent"
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"IgnoreProjector"="True"
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"RenderType"="Transparent"
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"PreviewType"="Plane"
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"CanUseSpriteAtlas"="True"
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"RenderPipeline" = "UniversalPipeline"
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}
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Cull Off
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Lighting Off
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ZWrite Off
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Blend Off
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ColorMask 0
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Pass
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{
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Tags{ "LightMode" = "Universal2D" }
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HLSLPROGRAM
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#pragma vertex MaskRenderingVertex
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#pragma fragment MaskRenderingFragment
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#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/SpriteMaskShared.hlsl"
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ENDHLSL
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}
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Pass
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{
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Tags{ "LightMode" = "NormalsRendering" }
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HLSLPROGRAM
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#pragma vertex MaskRenderingVertex
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#pragma fragment MaskRenderingFragment
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#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/SpriteMaskShared.hlsl"
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ENDHLSL
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}
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Pass
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{
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Tags{ "LightMode" = "UniversalForward" }
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HLSLPROGRAM
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#pragma vertex MaskRenderingVertex
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#pragma fragment MaskRenderingFragment
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#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/SpriteMaskShared.hlsl"
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ENDHLSL
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}
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}
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}
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