18 lines
516 B
HLSL
18 lines
516 B
HLSL
#ifndef UNITY_DECLARE_OPAQUE_TEXTURE_INCLUDED
|
|
#define UNITY_DECLARE_OPAQUE_TEXTURE_INCLUDED
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
|
|
TEXTURE2D_X(_CameraOpaqueTexture);
|
|
SAMPLER(sampler_CameraOpaqueTexture);
|
|
|
|
float3 SampleSceneColor(float2 uv)
|
|
{
|
|
return SAMPLE_TEXTURE2D_X(_CameraOpaqueTexture, sampler_CameraOpaqueTexture, UnityStereoTransformScreenSpaceTex(uv)).rgb;
|
|
}
|
|
|
|
float3 LoadSceneColor(uint2 uv)
|
|
{
|
|
return LOAD_TEXTURE2D_X(_CameraOpaqueTexture, uv).rgb;
|
|
}
|
|
#endif
|