Singularity/Library/PackageCache/com.unity.render-pipelines..../ShaderLibrary/DeclareOpaqueTexture.hlsl
2024-05-06 11:45:45 -07:00

18 lines
516 B
HLSL

#ifndef UNITY_DECLARE_OPAQUE_TEXTURE_INCLUDED
#define UNITY_DECLARE_OPAQUE_TEXTURE_INCLUDED
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
TEXTURE2D_X(_CameraOpaqueTexture);
SAMPLER(sampler_CameraOpaqueTexture);
float3 SampleSceneColor(float2 uv)
{
return SAMPLE_TEXTURE2D_X(_CameraOpaqueTexture, sampler_CameraOpaqueTexture, UnityStereoTransformScreenSpaceTex(uv)).rgb;
}
float3 LoadSceneColor(uint2 uv)
{
return LOAD_TEXTURE2D_X(_CameraOpaqueTexture, uv).rgb;
}
#endif