113 lines
3.7 KiB
HLSL
113 lines
3.7 KiB
HLSL
//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
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//
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#ifndef DEBUGVIEWENUMS_CS_HLSL
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#define DEBUGVIEWENUMS_CS_HLSL
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//
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// UnityEngine.Rendering.Universal.DebugMaterialMode: static fields
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//
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#define DEBUGMATERIALMODE_NONE (0)
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#define DEBUGMATERIALMODE_ALBEDO (1)
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#define DEBUGMATERIALMODE_SPECULAR (2)
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#define DEBUGMATERIALMODE_ALPHA (3)
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#define DEBUGMATERIALMODE_SMOOTHNESS (4)
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#define DEBUGMATERIALMODE_AMBIENT_OCCLUSION (5)
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#define DEBUGMATERIALMODE_EMISSION (6)
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#define DEBUGMATERIALMODE_NORMAL_WORLD_SPACE (7)
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#define DEBUGMATERIALMODE_NORMAL_TANGENT_SPACE (8)
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#define DEBUGMATERIALMODE_LIGHTING_COMPLEXITY (9)
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#define DEBUGMATERIALMODE_METALLIC (10)
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#define DEBUGMATERIALMODE_SPRITE_MASK (11)
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//
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// UnityEngine.Rendering.Universal.DebugVertexAttributeMode: static fields
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//
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#define DEBUGVERTEXATTRIBUTEMODE_NONE (0)
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#define DEBUGVERTEXATTRIBUTEMODE_TEXCOORD0 (1)
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#define DEBUGVERTEXATTRIBUTEMODE_TEXCOORD1 (2)
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#define DEBUGVERTEXATTRIBUTEMODE_TEXCOORD2 (3)
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#define DEBUGVERTEXATTRIBUTEMODE_TEXCOORD3 (4)
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#define DEBUGVERTEXATTRIBUTEMODE_COLOR (5)
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#define DEBUGVERTEXATTRIBUTEMODE_TANGENT (6)
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#define DEBUGVERTEXATTRIBUTEMODE_NORMAL (7)
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//
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// UnityEngine.Rendering.Universal.DebugMaterialValidationMode: static fields
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//
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#define DEBUGMATERIALVALIDATIONMODE_NONE (0)
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#define DEBUGMATERIALVALIDATIONMODE_ALBEDO (1)
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#define DEBUGMATERIALVALIDATIONMODE_METALLIC (2)
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//
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// UnityEngine.Rendering.Universal.DebugFullScreenMode: static fields
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//
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#define DEBUGFULLSCREENMODE_NONE (0)
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#define DEBUGFULLSCREENMODE_DEPTH (1)
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#define DEBUGFULLSCREENMODE_ADDITIONAL_LIGHTS_SHADOW_MAP (2)
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#define DEBUGFULLSCREENMODE_MAIN_LIGHT_SHADOW_MAP (3)
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//
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// UnityEngine.Rendering.Universal.DebugSceneOverrideMode: static fields
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//
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#define DEBUGSCENEOVERRIDEMODE_NONE (0)
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#define DEBUGSCENEOVERRIDEMODE_OVERDRAW (1)
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#define DEBUGSCENEOVERRIDEMODE_WIREFRAME (2)
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#define DEBUGSCENEOVERRIDEMODE_SOLID_WIREFRAME (3)
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#define DEBUGSCENEOVERRIDEMODE_SHADED_WIREFRAME (4)
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//
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// UnityEngine.Rendering.Universal.DebugMipInfoMode: static fields
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//
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#define DEBUGMIPINFOMODE_NONE (0)
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#define DEBUGMIPINFOMODE_LEVEL (1)
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#define DEBUGMIPINFOMODE_COUNT (2)
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#define DEBUGMIPINFOMODE_RATIO (3)
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//
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// UnityEngine.Rendering.Universal.DebugPostProcessingMode: static fields
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//
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#define DEBUGPOSTPROCESSINGMODE_DISABLED (0)
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#define DEBUGPOSTPROCESSINGMODE_AUTO (1)
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#define DEBUGPOSTPROCESSINGMODE_ENABLED (2)
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//
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// UnityEngine.Rendering.Universal.DebugValidationMode: static fields
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//
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#define DEBUGVALIDATIONMODE_NONE (0)
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#define DEBUGVALIDATIONMODE_HIGHLIGHT_NAN_INF_NEGATIVE (1)
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#define DEBUGVALIDATIONMODE_HIGHLIGHT_OUTSIDE_OF_RANGE (2)
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//
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// UnityEngine.Rendering.Universal.PixelValidationChannels: static fields
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//
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#define PIXELVALIDATIONCHANNELS_RGB (0)
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#define PIXELVALIDATIONCHANNELS_R (1)
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#define PIXELVALIDATIONCHANNELS_G (2)
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#define PIXELVALIDATIONCHANNELS_B (3)
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#define PIXELVALIDATIONCHANNELS_A (4)
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//
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// UnityEngine.Rendering.Universal.DebugLightingMode: static fields
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//
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#define DEBUGLIGHTINGMODE_NONE (0)
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#define DEBUGLIGHTINGMODE_SHADOW_CASCADES (1)
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#define DEBUGLIGHTINGMODE_LIGHTING_WITHOUT_NORMAL_MAPS (2)
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#define DEBUGLIGHTINGMODE_LIGHTING_WITH_NORMAL_MAPS (3)
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#define DEBUGLIGHTINGMODE_REFLECTIONS (4)
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#define DEBUGLIGHTINGMODE_REFLECTIONS_WITH_SMOOTHNESS (5)
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//
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// UnityEngine.Rendering.Universal.DebugLightingFeatureFlags: static fields
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//
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#define DEBUGLIGHTINGFEATUREFLAGS_NONE (0)
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#define DEBUGLIGHTINGFEATUREFLAGS_GLOBAL_ILLUMINATION (1)
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#define DEBUGLIGHTINGFEATUREFLAGS_MAIN_LIGHT (2)
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#define DEBUGLIGHTINGFEATUREFLAGS_ADDITIONAL_LIGHTS (4)
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#define DEBUGLIGHTINGFEATUREFLAGS_VERTEX_LIGHTING (8)
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#define DEBUGLIGHTINGFEATUREFLAGS_EMISSION (16)
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#define DEBUGLIGHTINGFEATUREFLAGS_AMBIENT_OCCLUSION (32)
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#endif
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