Singularity/Library/PackageCache/com.unity.render-pipelines..../Samples~/URPPackageSamples/RendererFeatures/OcclusionEffect/OcclusionEffect.unity
2024-05-06 11:45:45 -07:00

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value: This sample shows how the "Render Objects" renderer feature can be used
to draw occluded geometry. The effect is achieved without writing any code.
Eveything is set up in the OcclusionEffect_Renderer.
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