Singularity/Library/PackageCache/com.unity.render-pipelines..../Runtime/RenderTargetHandle.cs
2024-05-06 11:45:45 -07:00

89 lines
2.6 KiB
C#

using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// RenderTargetHandle can be thought of as a kind of ShaderProperty string hash
public struct RenderTargetHandle
{
public int id { set; get; }
private RenderTargetIdentifier rtid { set; get; }
public static readonly RenderTargetHandle CameraTarget = new RenderTargetHandle { id = -1 };
public RenderTargetHandle(RenderTargetIdentifier renderTargetIdentifier)
{
id = -2;
rtid = renderTargetIdentifier;
}
internal static RenderTargetHandle GetCameraTarget(XRPass xr)
{
#if ENABLE_VR && ENABLE_XR_MODULE
if (xr.enabled)
return new RenderTargetHandle(xr.renderTarget);
#endif
return CameraTarget;
}
public void Init(string shaderProperty)
{
// Shader.PropertyToID returns what is internally referred to as a "ShaderLab::FastPropertyName".
// It is a value coming from an internal global std::map<char*,int> that converts shader property strings into unique integer handles (that are faster to work with).
id = Shader.PropertyToID(shaderProperty);
}
public void Init(RenderTargetIdentifier renderTargetIdentifier)
{
id = -2;
rtid = renderTargetIdentifier;
}
public RenderTargetIdentifier Identifier()
{
if (id == -1)
{
return BuiltinRenderTextureType.CameraTarget;
}
if (id == -2)
{
return rtid;
}
return new RenderTargetIdentifier(id, 0, CubemapFace.Unknown, -1);
}
public bool HasInternalRenderTargetId()
{
return id == -2;
}
public bool Equals(RenderTargetHandle other)
{
if (id == -2 || other.id == -2)
return Identifier() == other.Identifier();
return id == other.id;
}
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj)) return false;
return obj is RenderTargetHandle && Equals((RenderTargetHandle)obj);
}
public override int GetHashCode()
{
return id;
}
public static bool operator ==(RenderTargetHandle c1, RenderTargetHandle c2)
{
return c1.Equals(c2);
}
public static bool operator !=(RenderTargetHandle c1, RenderTargetHandle c2)
{
return !c1.Equals(c2);
}
}
}