22 lines
637 B
C#
22 lines
637 B
C#
namespace UnityEngine.Rendering.Universal
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{
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/// <summary>
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/// Invokes OnRenderObject callback
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/// </summary>
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internal class InvokeOnRenderObjectCallbackPass : ScriptableRenderPass
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{
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public InvokeOnRenderObjectCallbackPass(RenderPassEvent evt)
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{
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base.profilingSampler = new ProfilingSampler(nameof(InvokeOnRenderObjectCallbackPass));
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renderPassEvent = evt;
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}
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/// <inheritdoc/>
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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context.InvokeOnRenderObjectCallback();
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}
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}
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}
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