Singularity/Library/PackageCache/com.unity.render-pipelines..../Runtime/Overrides/SplitToning.cs
2024-05-06 11:45:45 -07:00

22 lines
871 B
C#

using System;
namespace UnityEngine.Rendering.Universal
{
[Serializable, VolumeComponentMenuForRenderPipeline("Post-processing/Split Toning", typeof(UniversalRenderPipeline))]
public sealed class SplitToning : VolumeComponent, IPostProcessComponent
{
[Tooltip("The color to use for shadows.")]
public ColorParameter shadows = new ColorParameter(Color.grey, false, false, true);
[Tooltip("The color to use for highlights.")]
public ColorParameter highlights = new ColorParameter(Color.grey, false, false, true);
[Tooltip("Balance between the colors in the highlights and shadows.")]
public ClampedFloatParameter balance = new ClampedFloatParameter(0f, -100f, 100f);
public bool IsActive() => shadows != Color.grey || highlights != Color.grey;
public bool IsTileCompatible() => true;
}
}