28 lines
1.1 KiB
C#
28 lines
1.1 KiB
C#
using System;
|
|
|
|
namespace UnityEngine.Rendering.Universal
|
|
{
|
|
[Serializable, VolumeComponentMenuForRenderPipeline("Post-processing/Lift, Gamma, Gain", typeof(UniversalRenderPipeline))]
|
|
public sealed class LiftGammaGain : VolumeComponent, IPostProcessComponent
|
|
{
|
|
[Tooltip("Use this to control and apply a hue to the dark tones. This has a more exaggerated effect on shadows.")]
|
|
public Vector4Parameter lift = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f));
|
|
|
|
[Tooltip("Use this to control and apply a hue to the mid-range tones with a power function.")]
|
|
public Vector4Parameter gamma = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f));
|
|
|
|
[Tooltip("Use this to increase and apply a hue to the signal and make highlights brighter.")]
|
|
public Vector4Parameter gain = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f));
|
|
|
|
public bool IsActive()
|
|
{
|
|
var defaultState = new Vector4(1f, 1f, 1f, 0f);
|
|
return lift != defaultState
|
|
|| gamma != defaultState
|
|
|| gain != defaultState;
|
|
}
|
|
|
|
public bool IsTileCompatible() => true;
|
|
}
|
|
}
|