Singularity/Library/PackageCache/com.unity.render-pipelines..../Runtime/Overrides/LiftGammaGain.cs
2024-05-06 11:45:45 -07:00

28 lines
1.1 KiB
C#

using System;
namespace UnityEngine.Rendering.Universal
{
[Serializable, VolumeComponentMenuForRenderPipeline("Post-processing/Lift, Gamma, Gain", typeof(UniversalRenderPipeline))]
public sealed class LiftGammaGain : VolumeComponent, IPostProcessComponent
{
[Tooltip("Use this to control and apply a hue to the dark tones. This has a more exaggerated effect on shadows.")]
public Vector4Parameter lift = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f));
[Tooltip("Use this to control and apply a hue to the mid-range tones with a power function.")]
public Vector4Parameter gamma = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f));
[Tooltip("Use this to increase and apply a hue to the signal and make highlights brighter.")]
public Vector4Parameter gain = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f));
public bool IsActive()
{
var defaultState = new Vector4(1f, 1f, 1f, 0f);
return lift != defaultState
|| gamma != defaultState
|| gain != defaultState;
}
public bool IsTileCompatible() => true;
}
}