120 lines
5.2 KiB
C#
120 lines
5.2 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEngine.Rendering.Universal
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{
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class DebugDisplaySettingsCommon : IDebugDisplaySettingsData
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{
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internal static class WidgetFactory
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{
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internal static DebugUI.Widget CreateMissingDebugShadersWarning() => new DebugUI.MessageBox
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{
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displayName = "Warning: the debug shader variants are missing. Ensure that the \"Strip Debug Variants\" option is disabled in URP Global Settings.",
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style = DebugUI.MessageBox.Style.Warning,
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isHiddenCallback = () =>
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{
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#if UNITY_EDITOR
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return true;
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#else
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if (UniversalRenderPipelineGlobalSettings.instance != null)
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return !UniversalRenderPipelineGlobalSettings.instance.stripDebugVariants;
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return true;
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#endif
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}
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};
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}
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private class SettingsPanel : DebugDisplaySettingsPanel
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{
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public override string PanelName => "Frequently Used";
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const string k_GoToSectionString = "Go to Section...";
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public SettingsPanel()
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{
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AddWidget(DebugDisplaySettingsCommon.WidgetFactory.CreateMissingDebugShadersWarning());
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var materialSettingsData = DebugDisplaySettings.Instance.MaterialSettings;
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AddWidget(new DebugUI.Foldout
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{
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displayName = "Material Filters",
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isHeader = true,
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opened = true,
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children =
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{
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DebugDisplaySettingsMaterial.WidgetFactory.CreateMaterialOverride(materialSettingsData)
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},
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contextMenuItems = new List<DebugUI.Foldout.ContextMenuItem>()
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{
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new DebugUI.Foldout.ContextMenuItem
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{
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displayName = k_GoToSectionString,
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action = () => { DebugManager.instance.RequestEditorWindowPanelIndex(1); }
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}
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}
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});
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var lightingSettingsData = DebugDisplaySettings.Instance.LightingSettings;
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AddWidget(new DebugUI.Foldout
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{
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displayName = "Lighting Debug Modes",
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isHeader = true,
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opened = true,
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children =
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{
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DebugDisplaySettingsLighting.WidgetFactory.CreateLightingDebugMode(lightingSettingsData),
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DebugDisplaySettingsLighting.WidgetFactory.CreateLightingFeatures(lightingSettingsData)
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},
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contextMenuItems = new List<DebugUI.Foldout.ContextMenuItem>()
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{
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new DebugUI.Foldout.ContextMenuItem
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{
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displayName = k_GoToSectionString,
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action = () => { DebugManager.instance.RequestEditorWindowPanelIndex(2); }
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}
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}
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});
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var renderingSettingsData = DebugDisplaySettings.Instance.RenderingSettings;
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AddWidget(new DebugUI.Foldout
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{
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displayName = "Rendering Debug",
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isHeader = true,
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opened = true,
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children =
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{
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DebugDisplaySettingsRendering.WidgetFactory.CreateHDR(renderingSettingsData),
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DebugDisplaySettingsRendering.WidgetFactory.CreateMSAA(renderingSettingsData),
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DebugDisplaySettingsRendering.WidgetFactory.CreatePostProcessing(renderingSettingsData),
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DebugDisplaySettingsRendering.WidgetFactory.CreateAdditionalWireframeShaderViews(renderingSettingsData),
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DebugDisplaySettingsRendering.WidgetFactory.CreateWireframeNotSupportedWarning(renderingSettingsData),
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DebugDisplaySettingsRendering.WidgetFactory.CreateOverdraw(renderingSettingsData)
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},
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contextMenuItems = new List<DebugUI.Foldout.ContextMenuItem>()
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{
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new DebugUI.Foldout.ContextMenuItem
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{
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displayName = k_GoToSectionString,
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action = () => { DebugManager.instance.RequestEditorWindowPanelIndex(3); }
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}
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}
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});
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}
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}
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#region IDebugDisplaySettingsData
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public bool AreAnySettingsActive => DebugDisplaySettings.Instance.AreAnySettingsActive;
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public bool IsPostProcessingAllowed => DebugDisplaySettings.Instance.IsPostProcessingAllowed;
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public bool IsLightingActive => DebugDisplaySettings.Instance.IsLightingActive;
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public bool TryGetScreenClearColor(ref Color color) => DebugDisplaySettings.Instance.TryGetScreenClearColor(ref color);
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public IDebugDisplaySettingsPanelDisposable CreatePanel()
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{
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return new SettingsPanel();
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}
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#endregion
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}
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}
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