36 lines
1.3 KiB
C#
36 lines
1.3 KiB
C#
namespace UnityEngine.Rendering.Universal
|
|
{
|
|
// Only to be used when Pixel Perfect Camera is present and it has Crop Frame X or Y enabled.
|
|
// This pass simply clears BuiltinRenderTextureType.CameraTarget to black, so that the letterbox or pillarbox is black instead of garbage.
|
|
// In the future this can be extended to draw a custom background image instead of just clearing.
|
|
internal class PixelPerfectBackgroundPass : ScriptableRenderPass
|
|
{
|
|
private static readonly ProfilingSampler m_ProfilingScope = new ProfilingSampler("Pixel Perfect Background Pass");
|
|
|
|
public PixelPerfectBackgroundPass(RenderPassEvent evt)
|
|
{
|
|
renderPassEvent = evt;
|
|
}
|
|
|
|
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
|
{
|
|
var cmd = CommandBufferPool.Get();
|
|
|
|
using (new ProfilingScope(cmd, m_ProfilingScope))
|
|
{
|
|
CoreUtils.SetRenderTarget(
|
|
cmd,
|
|
BuiltinRenderTextureType.CameraTarget,
|
|
RenderBufferLoadAction.DontCare,
|
|
RenderBufferStoreAction.Store,
|
|
ClearFlag.Color,
|
|
Color.black);
|
|
}
|
|
|
|
|
|
context.ExecuteCommandBuffer(cmd);
|
|
CommandBufferPool.Release(cmd);
|
|
}
|
|
}
|
|
}
|