37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
using System.Collections.Generic;
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namespace UnityEngine.Rendering.Universal
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{
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public sealed partial class Light2D
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{
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#if UNITY_EDITOR
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private const string s_IconsPath = "Packages/com.unity.render-pipelines.universal/Editor/2D/Resources/SceneViewIcons/";
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private static readonly string[] s_LightIconFileNames = new[]
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{
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"ParametricLight.png",
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"FreeformLight.png",
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"SpriteLight.png",
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"PointLight.png",
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"GlobalLight.png"
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};
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private void OnDrawGizmos()
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{
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Gizmos.color = Color.blue;
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Gizmos.DrawIcon(transform.position, s_IconsPath + s_LightIconFileNames[(int)m_LightType], true);
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}
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void Reset()
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{
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m_ShapePath = new Vector3[] { new Vector3(-0.5f, -0.5f), new Vector3(0.5f, -0.5f), new Vector3(0.5f, 0.5f), new Vector3(-0.5f, 0.5f) };
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}
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internal List<Vector2> GetFalloffShape()
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{
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return LightUtility.GetOutlinePath(m_ShapePath, m_ShapeLightFalloffSize);
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}
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#endif
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}
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}
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