Singularity/Library/PackageCache/com.unity.render-pipelines..../Editor/VFXGraph/VFXShaderGraphGUI.cs
2024-05-06 11:45:45 -07:00

18 lines
467 B
C#

#if HAS_VFX_GRAPH
using UnityEngine;
using UnityEngine.Rendering;
namespace UnityEditor.Rendering.Universal
{
internal class VFXShaderGraphLitGUI : ShaderGraphLitGUI
{
protected override uint materialFilter => uint.MaxValue & ~(uint)Expandable.SurfaceInputs;
}
internal class VFXShaderGraphUnlitGUI : ShaderGraphUnlitGUI
{
protected override uint materialFilter => uint.MaxValue & ~(uint)Expandable.SurfaceInputs;
}
}
#endif