Singularity/Library/PackageCache/com.unity.render-pipelines..../Editor/VFXGraph/Shaders/Templates/VFXParticleLitPlanarPrimiti...
2024-05-06 11:45:45 -07:00

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{
SubShader
{
Cull Off
${VFXInclude("Shaders/VFXParticleHeader.template")}
${VFXIncludeRP("Templates/ParticlePlanarPrimitivesLit/PassSelection.template")}
${VFXIncludeRP("Templates/ParticlePlanarPrimitivesLit/PassDepth.template"),IS_OPAQUE_PARTICLE}
${VFXIncludeRP("Templates/ParticlePlanarPrimitivesLit/PassDepthNormal.template"),IS_OPAQUE_PARTICLE}
${VFXIncludeRP("Templates/ParticlePlanarPrimitivesLit/PassGBuffer.template")}
${VFXIncludeRP("Templates/ParticlePlanarPrimitivesLit/PassForward.template")}
${VFXIncludeRP("Templates/ParticlePlanarPrimitivesLit/PassShadowCaster.template"),USE_CAST_SHADOWS_PASS}
}
}