37 lines
2.0 KiB
C#
37 lines
2.0 KiB
C#
using UnityEditor.ShaderGraph;
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namespace UnityEditor.Rendering.Universal.ShaderGraph
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{
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internal static class UniversalFields
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{
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#region Tags
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public const string kFeatures = "features";
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public const string kSurfaceType = "SurfaceType";
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public const string kBlendMode = "BlendMode";
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#endregion
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#region Fields
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// still used by sprite targets (NOT used by lit/unlit targets anymore)
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public static FieldDescriptor SurfaceOpaque = new FieldDescriptor(kSurfaceType, "Opaque", "_SURFACE_TYPE_OPAQUE 1");
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public static FieldDescriptor SurfaceTransparent = new FieldDescriptor(kSurfaceType, "Transparent", "_SURFACE_TYPE_TRANSPARENT 1");
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// still used by sprite targets (NOT used by lit/unlit targets anymore)
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public static FieldDescriptor BlendAdd = new FieldDescriptor(kBlendMode, "Add", "_BLENDMODE_ADD 1");
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public static FieldDescriptor BlendPremultiply = new FieldDescriptor(kBlendMode, "Premultiply", "_ALPHAPREMULTIPLY_ON 1");
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public static FieldDescriptor BlendMultiply = new FieldDescriptor(kBlendMode, "Multiply", "_BLENDMODE_MULTIPLY 1");
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// Used by lit/unlit targets
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public static FieldDescriptor Normal = new FieldDescriptor(string.Empty, "Normal", "_NORMALMAP 1");
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public static FieldDescriptor NormalDropOffTS = new FieldDescriptor(string.Empty, "NormalDropOffTS", "_NORMAL_DROPOFF_TS 1");
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public static FieldDescriptor NormalDropOffOS = new FieldDescriptor(string.Empty, "NormalDropOffOS", "_NORMAL_DROPOFF_OS 1");
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public static FieldDescriptor NormalDropOffWS = new FieldDescriptor(string.Empty, "NormalDropOffWS", "_NORMAL_DROPOFF_WS 1");
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#endregion
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// A predicate is field that has a matching template command, for example: $<name> <content>
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// It is only used to enable/disable <content> in the tempalate
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#region Predicates
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//public static FieldDescriptor PredicateClearCoat = new FieldDescriptor(string.Empty, "ClearCoat", "_CLEARCOAT 1");
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#endregion
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}
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}
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