Singularity/Library/PackageCache/com.unity.render-pipelines..../Editor/ShaderGraph/UniversalBlockFields.cs
2024-05-06 11:45:45 -07:00

22 lines
1.0 KiB
C#

using UnityEngine;
using UnityEditor.ShaderGraph;
namespace UnityEditor.Rendering.Universal.ShaderGraph
{
static class UniversalBlockFields
{
[GenerateBlocks("Universal Render Pipeline")]
public struct SurfaceDescription
{
public static string name = "SurfaceDescription";
public static BlockFieldDescriptor SpriteMask = new BlockFieldDescriptor(SurfaceDescription.name, "SpriteMask", "Sprite Mask", "SURFACEDESCRIPTION_SPRITEMASK",
new ColorRGBAControl(new Color(1, 1, 1, 1)), ShaderStage.Fragment);
public static BlockFieldDescriptor NormalAlpha = new BlockFieldDescriptor(SurfaceDescription.name, "NormalAlpha", "Normal Alpha", "SURFACEDESCRIPTION_NORMALALPHA",
new FloatControl(1.0f), ShaderStage.Fragment);
public static BlockFieldDescriptor MAOSAlpha = new BlockFieldDescriptor(SurfaceDescription.name, "MAOSAlpha", "MAOS Alpha", "SURFACEDESCRIPTION_MAOSALPHA",
new FloatControl(1.0f), ShaderStage.Fragment);
}
}
}