31 lines
989 B
C#
31 lines
989 B
C#
using UnityEngine.Rendering.Universal;
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namespace UnityEditor.Rendering.Universal
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{
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[VolumeComponentEditor(typeof(Tonemapping))]
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sealed class TonemappingEditor : VolumeComponentEditor
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{
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SerializedDataParameter m_Mode;
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public override void OnEnable()
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{
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var o = new PropertyFetcher<Tonemapping>(serializedObject);
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m_Mode = Unpack(o.Find(x => x.mode));
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}
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public override void OnInspectorGUI()
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{
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PropertyField(m_Mode);
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// Display a warning if the user is trying to use a tonemap while rendering in LDR
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var asset = UniversalRenderPipeline.asset;
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if (asset != null && !asset.supportsHDR)
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{
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EditorGUILayout.HelpBox("Tonemapping should only be used when working with High Dynamic Range (HDR). Please enable HDR through the active Render Pipeline Asset.", MessageType.Warning);
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return;
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}
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}
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}
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}
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