137 lines
5.9 KiB
C#
137 lines
5.9 KiB
C#
using UnityEngine;
|
|
using UnityEngine.Rendering;
|
|
using UnityEngine.Rendering.Universal;
|
|
|
|
namespace UnityEditor.Rendering.Universal
|
|
{
|
|
// TODO: handle retina / EditorGUIUtility.pixelsPerPoint
|
|
[VolumeComponentEditor(typeof(ShadowsMidtonesHighlights))]
|
|
sealed class ShadowsMidtonesHighlightsEditor : VolumeComponentEditor
|
|
{
|
|
static class Styles
|
|
{
|
|
public static readonly GUIContent shadowsLabel = EditorGUIUtility.TrTextContent("Shadows", "Apply a hue to the shadows and adjust their level.");
|
|
public static readonly GUIContent midtonesLabel = EditorGUIUtility.TrTextContent("Midtones", "Apply a hue to the midtones and adjust their level.");
|
|
public static readonly GUIContent highlightsLabel = EditorGUIUtility.TrTextContent("Highlights", "Apply a hue to the highlights and adjust their level.");
|
|
}
|
|
|
|
SerializedDataParameter m_Shadows;
|
|
SerializedDataParameter m_Midtones;
|
|
SerializedDataParameter m_Highlights;
|
|
SerializedDataParameter m_ShadowsStart;
|
|
SerializedDataParameter m_ShadowsEnd;
|
|
SerializedDataParameter m_HighlightsStart;
|
|
SerializedDataParameter m_HighlightsEnd;
|
|
|
|
const string k_ShaderName = "Hidden/Universal Render Pipeline/Editor/Shadows Midtones Highlights Curve";
|
|
static Material s_Material;
|
|
readonly TrackballUIDrawer m_TrackballUIDrawer = new TrackballUIDrawer();
|
|
|
|
// Curve drawing utilities
|
|
Rect m_CurveRect;
|
|
RenderTexture m_CurveTex;
|
|
|
|
public override void OnEnable()
|
|
{
|
|
var o = new PropertyFetcher<ShadowsMidtonesHighlights>(serializedObject);
|
|
|
|
m_Shadows = Unpack(o.Find(x => x.shadows));
|
|
m_Midtones = Unpack(o.Find(x => x.midtones));
|
|
m_Highlights = Unpack(o.Find(x => x.highlights));
|
|
m_ShadowsStart = Unpack(o.Find(x => x.shadowsStart));
|
|
m_ShadowsEnd = Unpack(o.Find(x => x.shadowsEnd));
|
|
m_HighlightsStart = Unpack(o.Find(x => x.highlightsStart));
|
|
m_HighlightsEnd = Unpack(o.Find(x => x.highlightsEnd));
|
|
}
|
|
|
|
public override void OnInspectorGUI()
|
|
{
|
|
if (!CheckMaterialAndShader())
|
|
{
|
|
return;
|
|
}
|
|
|
|
using (new EditorGUILayout.HorizontalScope())
|
|
{
|
|
m_TrackballUIDrawer.OnGUI(m_Shadows.value, m_Shadows.overrideState, Styles.shadowsLabel, GetWheelValue);
|
|
GUILayout.Space(4f);
|
|
m_TrackballUIDrawer.OnGUI(m_Midtones.value, m_Midtones.overrideState, Styles.midtonesLabel, GetWheelValue);
|
|
GUILayout.Space(4f);
|
|
m_TrackballUIDrawer.OnGUI(m_Highlights.value, m_Highlights.overrideState, Styles.highlightsLabel, GetWheelValue);
|
|
}
|
|
EditorGUILayout.Space();
|
|
|
|
// Reserve GUI space
|
|
m_CurveRect = GUILayoutUtility.GetRect(128, 80);
|
|
m_CurveRect.xMin += EditorGUI.indentLevel * 15f;
|
|
|
|
if (Event.current.type == EventType.Repaint)
|
|
{
|
|
float alpha = GUI.enabled ? 1f : 0.4f;
|
|
var limits = new Vector4(m_ShadowsStart.value.floatValue, m_ShadowsEnd.value.floatValue, m_HighlightsStart.value.floatValue, m_HighlightsEnd.value.floatValue);
|
|
|
|
s_Material.SetVector("_ShaHiLimits", limits);
|
|
s_Material.SetVector("_Variants", new Vector4(alpha, Mathf.Max(m_HighlightsEnd.value.floatValue, 1f), 0f, 0f));
|
|
|
|
CheckCurveRT((int)m_CurveRect.width, (int)m_CurveRect.height);
|
|
|
|
var oldRt = RenderTexture.active;
|
|
Graphics.Blit(null, m_CurveTex, s_Material, EditorGUIUtility.isProSkin ? 0 : 1);
|
|
RenderTexture.active = oldRt;
|
|
|
|
GUI.DrawTexture(m_CurveRect, m_CurveTex);
|
|
|
|
Handles.DrawSolidRectangleWithOutline(m_CurveRect, Color.clear, Color.white * 0.4f);
|
|
}
|
|
|
|
PropertyField(m_ShadowsStart, EditorGUIUtility.TrTextContent("Start"));
|
|
m_ShadowsStart.value.floatValue = Mathf.Min(m_ShadowsStart.value.floatValue, m_ShadowsEnd.value.floatValue);
|
|
PropertyField(m_ShadowsEnd, EditorGUIUtility.TrTextContent("End"));
|
|
m_ShadowsEnd.value.floatValue = Mathf.Max(m_ShadowsStart.value.floatValue, m_ShadowsEnd.value.floatValue);
|
|
|
|
PropertyField(m_HighlightsStart, EditorGUIUtility.TrTextContent("Start"));
|
|
m_HighlightsStart.value.floatValue = Mathf.Min(m_HighlightsStart.value.floatValue, m_HighlightsEnd.value.floatValue);
|
|
PropertyField(m_HighlightsEnd, EditorGUIUtility.TrTextContent("End"));
|
|
m_HighlightsEnd.value.floatValue = Mathf.Max(m_HighlightsStart.value.floatValue, m_HighlightsEnd.value.floatValue);
|
|
}
|
|
|
|
void CheckCurveRT(int width, int height)
|
|
{
|
|
if (m_CurveTex == null || !m_CurveTex.IsCreated() || m_CurveTex.width != width || m_CurveTex.height != height)
|
|
{
|
|
CoreUtils.Destroy(m_CurveTex);
|
|
m_CurveTex = new RenderTexture(width, height, 0, RenderTextureFormat.ARGB32);
|
|
m_CurveTex.hideFlags = HideFlags.HideAndDontSave;
|
|
}
|
|
}
|
|
|
|
static Vector3 GetWheelValue(Vector4 v)
|
|
{
|
|
float w = v.w * (Mathf.Sign(v.w) < 0f ? 1f : 4f);
|
|
return new Vector3(
|
|
Mathf.Max(v.x + w, 0f),
|
|
Mathf.Max(v.y + w, 0f),
|
|
Mathf.Max(v.z + w, 0f)
|
|
);
|
|
}
|
|
|
|
bool CheckMaterialAndShader()
|
|
{
|
|
if (s_Material != null)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
Shader shader = Shader.Find(k_ShaderName);
|
|
if (shader == null)
|
|
{
|
|
Debug.LogError("ShadowsMidtonesHighlightsEditor: Unable to find shader \"" + k_ShaderName + "\"");
|
|
return false;
|
|
}
|
|
s_Material = new Material(shader);
|
|
|
|
return true;
|
|
}
|
|
}
|
|
}
|