38 lines
1.6 KiB
C#
38 lines
1.6 KiB
C#
#if PPV2_EXISTS
|
|
using UnityEditor.Search;
|
|
using UnityEngine;
|
|
using BIRPRendering = UnityEngine.Rendering.PostProcessing;
|
|
|
|
namespace UnityEditor.Rendering.Universal.Converters
|
|
{
|
|
static class PPv2ConversionIndexers
|
|
{
|
|
// Note: Iterating this version number does not force an index rebuild.
|
|
// If modifying this code, you will need to either delete the Library directory,
|
|
// or open "Window > Search > Index Manager" and right-click each indexer to do a Force Rebuild.
|
|
private const int Version = 10;
|
|
|
|
[CustomObjectIndexer(typeof(Object), version = Version)]
|
|
internal static void ConversionIndexer(CustomObjectIndexerTarget context, ObjectIndexer indexer)
|
|
{
|
|
// Note: Volumes and Layers on the same object would still produce only a
|
|
// single result in the "urp:convert-ppv2component" search, thus we only
|
|
// explicitly add one or the other here, instead of both.
|
|
if (context.targetType == typeof(BIRPRendering.PostProcessVolume))
|
|
{
|
|
indexer.AddProperty("urp", "convert-ppv2component", context.documentIndex);
|
|
}
|
|
else if (context.targetType == typeof(BIRPRendering.PostProcessLayer))
|
|
{
|
|
indexer.AddProperty("urp", "convert-ppv2component", context.documentIndex);
|
|
}
|
|
|
|
if (context.targetType == typeof(BIRPRendering.PostProcessProfile))
|
|
{
|
|
indexer.AddProperty("urp", "convert-ppv2scriptableobject", context.documentIndex);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|