19 lines
		
	
	
		
			1021 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			1021 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using UnityEngine;
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| 
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| namespace UnityEditor.Rendering.Universal
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| {
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|     static partial class UniversalRenderPipelineCameraUI
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|     {
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|         public class Styles
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|         {
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|             public static GUIContent cameraType = EditorGUIUtility.TrTextContent("Render Type", "Defines if a camera renders directly to a target or overlays on top of another camera’s output. Overlay option is not available when Deferred Render Data is in use.");
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|             public static readonly string pixelPerfectInfo = L10n.Tr("Projection settings have been overriden by the Pixel Perfect Camera.");
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| 
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|             // Stack cameras
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|             public static GUIContent stackSettingsText = EditorGUIUtility.TrTextContent("Stack", "The list of overlay cameras assigned to this camera.");
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|             public static GUIContent cameras = EditorGUIUtility.TrTextContent("Cameras", "The list of overlay cameras assigned to this camera.");
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|             public static string inspectorOverlayCameraText = L10n.Tr("Inspector Overlay Camera");
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|         }
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|     }
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| }
 | 
