36 lines
2.8 KiB
C#
36 lines
2.8 KiB
C#
using System.Linq;
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using UnityEngine;
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namespace UnityEditor.Rendering.Universal
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{
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static partial class UniversalRenderPipelineCameraUI
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{
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public partial class Rendering
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{
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public class Styles
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{
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public static GUIContent rendererType = EditorGUIUtility.TrTextContent("Renderer", "The series of operations that translates code into visuals. These have different capabilities and performance characteristics.");
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public static GUIContent renderPostProcessing = EditorGUIUtility.TrTextContent("Post Processing", "Enable this to make this camera render post-processing effects.");
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public static GUIContent antialiasing = EditorGUIUtility.TrTextContent("Anti-aliasing", "The method the camera uses to smooth jagged edges.");
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public static GUIContent antialiasingQuality = EditorGUIUtility.TrTextContent("Quality", "The quality level to use for the selected anti-aliasing method.");
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public static GUIContent requireDepthTexture = EditorGUIUtility.TrTextContent("Depth Texture", "If this is enabled, the camera builds a screen-space depth texture. Note that generating the texture incurs a performance cost.");
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public static GUIContent requireOpaqueTexture = EditorGUIUtility.TrTextContent("Opaque Texture", "If this is enabled, the camera copies the rendered view so it can be accessed at a later stage in the pipeline.");
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public static GUIContent clearDepth = EditorGUIUtility.TrTextContent("Clear Depth", "If enabled, depth from the previous camera will be cleared.");
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public static GUIContent renderingShadows = EditorGUIUtility.TrTextContent("Render Shadows", "Makes this camera render shadows.");
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public static GUIContent priority = EditorGUIUtility.TrTextContent("Priority", "A camera with a higher priority is drawn on top of a camera with a lower priority [ -100, 100 ].");
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public static readonly string noRendererError = L10n.Tr("There are no valid Renderers available on the Universal Render Pipeline asset.");
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public static readonly string missingRendererWarning = L10n.Tr("The currently selected Renderer is missing from the Universal Render Pipeline asset.");
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public static readonly string disabledPostprocessing = L10n.Tr("Post Processing is currently disabled on the current Universal Render Pipeline renderer.");
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public static readonly string stopNaNsMessage = L10n.Tr("Stop NaNs has no effect on GLES2 platforms.");
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public static readonly string SMAANotSupported = L10n.Tr("Sub-pixel Morphological Anti-Aliasing isn't supported on GLES2 platforms.");
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public static readonly string selectRenderPipelineAsset = L10n.Tr("Select Render Pipeline Asset");
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}
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}
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}
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}
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