310 lines
12 KiB
C#
310 lines
12 KiB
C#
using System;
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using System.Linq;
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using UnityEditor.ShaderGraph;
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using UnityEditor.UIElements;
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namespace UnityEditor.Rendering.Universal.ShaderGraph
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{
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sealed class UniversalSpriteCustomLitSubTarget : SubTarget<UniversalTarget>
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{
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static readonly GUID kSourceCodeGuid = new GUID("69e608b3e7e0405bbc2f259ad9cfa196"); // UniversalUnlitSubTarget.cs
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public UniversalSpriteCustomLitSubTarget()
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{
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displayName = "Sprite Custom Lit";
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}
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public override bool IsActive() => true;
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public override void Setup(ref TargetSetupContext context)
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{
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context.AddAssetDependency(kSourceCodeGuid, AssetCollection.Flags.SourceDependency);
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context.AddSubShader(SubShaders.SpriteLit(target));
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}
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public override void GetFields(ref TargetFieldContext context)
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{
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// Only support SpriteColor legacy block if BaseColor/Alpha are not active
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var descs = context.blocks.Select(x => x.descriptor);
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bool useLegacyBlocks = !descs.Contains(BlockFields.SurfaceDescription.BaseColor) && !descs.Contains(BlockFields.SurfaceDescription.Alpha);
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context.AddField(CoreFields.UseLegacySpriteBlocks, useLegacyBlocks);
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// Surface Type
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context.AddField(UniversalFields.SurfaceTransparent);
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context.AddField(Fields.DoubleSided);
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// Blend Mode
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switch (target.alphaMode)
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{
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case AlphaMode.Premultiply:
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context.AddField(UniversalFields.BlendPremultiply);
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break;
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case AlphaMode.Additive:
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context.AddField(UniversalFields.BlendAdd);
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break;
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case AlphaMode.Multiply:
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context.AddField(UniversalFields.BlendMultiply);
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break;
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default:
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context.AddField(Fields.BlendAlpha);
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break;
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}
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}
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public override void GetActiveBlocks(ref TargetActiveBlockContext context)
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{
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// Only support SpriteColor legacy block if BaseColor/Alpha are not active
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bool useLegacyBlocks = !context.currentBlocks.Contains(BlockFields.SurfaceDescription.BaseColor) && !context.currentBlocks.Contains(BlockFields.SurfaceDescription.Alpha);
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context.AddBlock(BlockFields.SurfaceDescriptionLegacy.SpriteColor, useLegacyBlocks);
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context.AddBlock(UniversalBlockFields.SurfaceDescription.SpriteMask);
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context.AddBlock(BlockFields.SurfaceDescription.NormalTS);
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context.AddBlock(BlockFields.SurfaceDescription.Alpha);
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}
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public override void GetPropertiesGUI(ref TargetPropertyGUIContext context, Action onChange, Action<String> registerUndo)
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{
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context.AddProperty("Blending Mode", new EnumField(AlphaMode.Alpha) { value = target.alphaMode }, (evt) =>
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{
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if (Equals(target.alphaMode, evt.newValue))
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return;
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registerUndo("Change Blend");
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target.alphaMode = (AlphaMode)evt.newValue;
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onChange();
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});
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}
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#region SubShader
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static class SubShaders
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{
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public static SubShaderDescriptor SpriteLit(UniversalTarget target)
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{
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SubShaderDescriptor result = new SubShaderDescriptor()
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{
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pipelineTag = UniversalTarget.kPipelineTag,
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customTags = UniversalTarget.kLitMaterialTypeTag,
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renderType = $"{RenderType.Transparent}",
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renderQueue = $"{UnityEditor.ShaderGraph.RenderQueue.Transparent}",
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generatesPreview = true,
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passes = new PassCollection
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{
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{ SpriteLitPasses.Lit },
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{ SpriteLitPasses.Normal },
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// Currently neither of these passes (selection/picking) can be last for the game view for
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// UI shaders to render correctly. Verify [1352225] before changing this order.
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{ CorePasses._2DSceneSelection(target) },
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{ CorePasses._2DScenePicking(target) },
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{ SpriteLitPasses.Forward },
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},
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};
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return result;
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}
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}
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#endregion
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#region Passes
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static class SpriteLitPasses
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{
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public static PassDescriptor Lit = new PassDescriptor
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{
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// Definition
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displayName = "Sprite Lit",
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referenceName = "SHADERPASS_SPRITELIT",
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lightMode = "Universal2D",
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useInPreview = true,
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// Template
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passTemplatePath = GenerationUtils.GetDefaultTemplatePath("PassMesh.template"),
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sharedTemplateDirectories = GenerationUtils.GetDefaultSharedTemplateDirectories(),
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// Port Mask
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validVertexBlocks = CoreBlockMasks.Vertex,
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validPixelBlocks = SpriteLitBlockMasks.FragmentLit,
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// Fields
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structs = CoreStructCollections.Default,
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requiredFields = SpriteLitRequiredFields.Lit,
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fieldDependencies = CoreFieldDependencies.Default,
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// Conditional State
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renderStates = CoreRenderStates.Default,
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pragmas = CorePragmas._2DDefault,
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keywords = SpriteLitKeywords.Lit,
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includes = SpriteLitIncludes.Lit,
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};
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public static PassDescriptor Normal = new PassDescriptor
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{
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// Definition
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displayName = "Sprite Normal",
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referenceName = "SHADERPASS_SPRITENORMAL",
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lightMode = "NormalsRendering",
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useInPreview = true,
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// Template
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passTemplatePath = GenerationUtils.GetDefaultTemplatePath("PassMesh.template"),
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sharedTemplateDirectories = GenerationUtils.GetDefaultSharedTemplateDirectories(),
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// Port Mask
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validVertexBlocks = CoreBlockMasks.Vertex,
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validPixelBlocks = SpriteLitBlockMasks.FragmentNormal,
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// Fields
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structs = CoreStructCollections.Default,
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requiredFields = SpriteLitRequiredFields.Normal,
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fieldDependencies = CoreFieldDependencies.Default,
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// Conditional State
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renderStates = CoreRenderStates.Default,
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pragmas = CorePragmas._2DDefault,
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includes = SpriteLitIncludes.Normal,
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};
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public static PassDescriptor Forward = new PassDescriptor
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{
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// Definition
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displayName = "Sprite Forward",
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referenceName = "SHADERPASS_SPRITEFORWARD",
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lightMode = "UniversalForward",
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useInPreview = true,
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// Template
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passTemplatePath = GenerationUtils.GetDefaultTemplatePath("PassMesh.template"),
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sharedTemplateDirectories = GenerationUtils.GetDefaultSharedTemplateDirectories(),
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// Port Mask
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validVertexBlocks = CoreBlockMasks.Vertex,
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validPixelBlocks = SpriteLitBlockMasks.FragmentForward,
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// Fields
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structs = CoreStructCollections.Default,
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requiredFields = SpriteLitRequiredFields.Forward,
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keywords = SpriteLitKeywords.Forward,
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fieldDependencies = CoreFieldDependencies.Default,
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// Conditional State
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renderStates = CoreRenderStates.Default,
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pragmas = CorePragmas._2DDefault,
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includes = SpriteLitIncludes.Forward,
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// Custom Interpolator Support
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customInterpolators = CoreCustomInterpDescriptors.Common
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};
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}
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#endregion
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#region PortMasks
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static class SpriteLitBlockMasks
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{
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public static BlockFieldDescriptor[] FragmentLit = new BlockFieldDescriptor[]
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{
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BlockFields.SurfaceDescription.BaseColor,
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BlockFields.SurfaceDescriptionLegacy.SpriteColor,
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BlockFields.SurfaceDescription.Alpha,
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UniversalBlockFields.SurfaceDescription.SpriteMask,
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};
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public static BlockFieldDescriptor[] FragmentNormal = new BlockFieldDescriptor[]
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{
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BlockFields.SurfaceDescription.Alpha,
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BlockFields.SurfaceDescription.NormalTS,
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};
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public static BlockFieldDescriptor[] FragmentForward = new BlockFieldDescriptor[]
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{
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BlockFields.SurfaceDescription.BaseColor,
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BlockFields.SurfaceDescriptionLegacy.SpriteColor,
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BlockFields.SurfaceDescription.Alpha,
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BlockFields.SurfaceDescription.NormalTS,
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};
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}
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#endregion
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#region RequiredFields
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static class SpriteLitRequiredFields
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{
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public static FieldCollection Lit = new FieldCollection()
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{
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StructFields.Varyings.color,
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StructFields.Varyings.positionWS,
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StructFields.Varyings.texCoord0,
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StructFields.Varyings.screenPosition,
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};
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public static FieldCollection Normal = new FieldCollection()
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{
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StructFields.Varyings.normalWS,
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StructFields.Varyings.tangentWS,
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};
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public static FieldCollection Forward = new FieldCollection()
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{
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StructFields.Varyings.color,
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StructFields.Varyings.positionWS,
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StructFields.Varyings.texCoord0,
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};
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}
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#endregion
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#region Keywords
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static class SpriteLitKeywords
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{
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public static KeywordCollection Lit = new KeywordCollection
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{
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{ CoreKeywordDescriptors.DebugDisplay },
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};
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public static KeywordCollection Forward = new KeywordCollection
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{
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{ CoreKeywordDescriptors.DebugDisplay },
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};
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}
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#endregion
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#region Includes
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static class SpriteLitIncludes
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{
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const string kSpriteUnlitPass = "Packages/com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Includes/SpriteUnlitPass.hlsl";
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const string k2DNormal = "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/NormalsRenderingShared.hlsl";
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const string kSpriteNormalPass = "Packages/com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Includes/SpriteNormalPass.hlsl";
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const string kSpriteForwardPass = "Packages/com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Includes/SpriteForwardPass.hlsl";
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public static IncludeCollection Lit = new IncludeCollection
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{
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// Pre-graph
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{ CoreIncludes.CorePregraph },
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{ CoreIncludes.ShaderGraphPregraph },
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// Post-graph
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{ CoreIncludes.CorePostgraph },
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{ kSpriteUnlitPass, IncludeLocation.Postgraph },
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};
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public static IncludeCollection Normal = new IncludeCollection
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{
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// Pre-graph
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{ CoreIncludes.CorePregraph },
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{ CoreIncludes.ShaderGraphPregraph },
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{ k2DNormal, IncludeLocation.Pregraph },
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// Post-graph
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{ CoreIncludes.CorePostgraph },
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{ kSpriteNormalPass, IncludeLocation.Postgraph },
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};
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public static IncludeCollection Forward = new IncludeCollection
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{
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// Pre-graph
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{ CoreIncludes.CorePregraph },
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{ CoreIncludes.ShaderGraphPregraph },
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// Post-graph
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{ CoreIncludes.CorePostgraph },
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{ kSpriteForwardPass, IncludeLocation.Postgraph },
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};
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}
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#endregion
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}
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}
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