149 lines
4.9 KiB
C#
149 lines
4.9 KiB
C#
namespace UnityEngine.Rendering
|
|
{
|
|
/// <summary>Utility for tiles layout</summary>
|
|
public static class TileLayoutUtils
|
|
{
|
|
/// <summary>Try decompose the givent rect into tiles given the parameter</summary>
|
|
/// <param name="src">The rect to split</param>
|
|
/// <param name="tileSize">The size of the tiles</param>
|
|
/// <param name="main">Computed main area</param>
|
|
/// <param name="topRow">Computed top row area</param>
|
|
/// <param name="rightCol">Computed right column area</param>
|
|
/// <param name="topRight">Computed top right corner area</param>
|
|
/// <returns>If true, the tiles decomposition is a success</returns>
|
|
public static bool TryLayoutByTiles(
|
|
RectInt src,
|
|
uint tileSize,
|
|
out RectInt main,
|
|
out RectInt topRow,
|
|
out RectInt rightCol,
|
|
out RectInt topRight)
|
|
{
|
|
if (src.width < tileSize || src.height < tileSize)
|
|
{
|
|
main = new RectInt(0, 0, 0, 0);
|
|
topRow = new RectInt(0, 0, 0, 0);
|
|
rightCol = new RectInt(0, 0, 0, 0);
|
|
topRight = new RectInt(0, 0, 0, 0);
|
|
return false;
|
|
}
|
|
|
|
int mainRows = src.height / (int)tileSize;
|
|
int mainCols = src.width / (int)tileSize;
|
|
int mainWidth = mainCols * (int)tileSize;
|
|
int mainHeight = mainRows * (int)tileSize;
|
|
|
|
main = new RectInt
|
|
{
|
|
x = src.x,
|
|
y = src.y,
|
|
width = mainWidth,
|
|
height = mainHeight,
|
|
};
|
|
topRow = new RectInt
|
|
{
|
|
x = src.x,
|
|
y = src.y + mainHeight,
|
|
width = mainWidth,
|
|
height = src.height - mainHeight
|
|
};
|
|
rightCol = new RectInt
|
|
{
|
|
x = src.x + mainWidth,
|
|
y = src.y,
|
|
width = src.width - mainWidth,
|
|
height = mainHeight
|
|
};
|
|
topRight = new RectInt
|
|
{
|
|
x = src.x + mainWidth,
|
|
y = src.y + mainHeight,
|
|
width = src.width - mainWidth,
|
|
height = src.height - mainHeight
|
|
};
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>Try decompose the givent rect into rows given the parameter</summary>
|
|
/// <param name="src">The rect to split</param>
|
|
/// <param name="tileSize">The size of the tiles</param>
|
|
/// <param name="main">Computed main area</param>
|
|
/// <param name="other">Computed other area</param>
|
|
/// <returns>If true, the tiles decomposition is a success</returns>
|
|
public static bool TryLayoutByRow(
|
|
RectInt src,
|
|
uint tileSize,
|
|
out RectInt main,
|
|
out RectInt other)
|
|
{
|
|
if (src.height < tileSize)
|
|
{
|
|
main = new RectInt(0, 0, 0, 0);
|
|
other = new RectInt(0, 0, 0, 0);
|
|
return false;
|
|
}
|
|
|
|
int mainRows = src.height / (int)tileSize;
|
|
int mainHeight = mainRows * (int)tileSize;
|
|
|
|
main = new RectInt
|
|
{
|
|
x = src.x,
|
|
y = src.y,
|
|
width = src.width,
|
|
height = mainHeight,
|
|
};
|
|
other = new RectInt
|
|
{
|
|
x = src.x,
|
|
y = src.y + mainHeight,
|
|
width = src.width,
|
|
height = src.height - mainHeight
|
|
};
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>Try decompose the givent rect into columns given the parameter</summary>
|
|
/// <param name="src">The rect to split</param>
|
|
/// <param name="tileSize">The size of the tiles</param>
|
|
/// <param name="main">Computed main area</param>
|
|
/// <param name="other">Computed other area</param>
|
|
/// <returns>If true, the tiles decomposition is a success</returns>
|
|
public static bool TryLayoutByCol(
|
|
RectInt src,
|
|
uint tileSize,
|
|
out RectInt main,
|
|
out RectInt other)
|
|
{
|
|
if (src.width < tileSize)
|
|
{
|
|
main = new RectInt(0, 0, 0, 0);
|
|
other = new RectInt(0, 0, 0, 0);
|
|
return false;
|
|
}
|
|
|
|
int mainCols = src.width / (int)tileSize;
|
|
int mainWidth = mainCols * (int)tileSize;
|
|
|
|
main = new RectInt
|
|
{
|
|
x = src.x,
|
|
y = src.y,
|
|
width = mainWidth,
|
|
height = src.height,
|
|
};
|
|
other = new RectInt
|
|
{
|
|
x = src.x + mainWidth,
|
|
y = src.y,
|
|
width = src.width - mainWidth,
|
|
height = src.height
|
|
};
|
|
|
|
return true;
|
|
}
|
|
}
|
|
}
|