340 lines
17 KiB
C#
340 lines
17 KiB
C#
using System.Collections.Generic;
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using UnityEngine.Experimental.Rendering;
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namespace UnityEngine.Rendering
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{
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/// <summary>
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/// Texture atlas with rectangular power of two size.
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/// </summary>
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public class PowerOfTwoTextureAtlas : Texture2DAtlas
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{
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readonly int m_MipPadding;
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const float k_MipmapFactorApprox = 1.33f;
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private Dictionary<int, Vector2Int> m_RequestedTextures = new Dictionary<int, Vector2Int>();
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/// <summary>
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/// Create a new texture atlas, must have power of two size.
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/// </summary>
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/// <param name="size">The size of the atlas in pixels. Must be power of two.</param>
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/// <param name="mipPadding">Amount of mip padding in power of two.</param>
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/// <param name="format">Atlas texture format</param>
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/// <param name="filterMode">Atlas texture filter mode.</param>
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/// <param name="name">Name of the atlas</param>
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/// <param name="useMipMap">Use mip maps</param>
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public PowerOfTwoTextureAtlas(int size, int mipPadding, GraphicsFormat format, FilterMode filterMode = FilterMode.Point, string name = "", bool useMipMap = true)
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: base(size, size, format, filterMode, true, name, useMipMap)
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{
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this.m_MipPadding = mipPadding;
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// Check if size is a power of two
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if ((size & (size - 1)) != 0)
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Debug.Assert(false, "Power of two atlas was constructed with non power of two size: " + size);
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}
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/// <summary>
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/// Used mipmap padding size in power of two.
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/// </summary>
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public int mipPadding => m_MipPadding;
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int GetTexturePadding() => (int)Mathf.Pow(2, m_MipPadding) * 2;
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/// <summary>
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/// Get location of the actual texture data without padding in the atlas.
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/// </summary>
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/// <param name="texture">The source texture cached in the atlas.</param>
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/// <param name="scaleOffset">Cached atlas location (scale and offset) for the source texture.</param>
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/// <returns>Scale and offset for the source texture without padding.</returns>
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public Vector4 GetPayloadScaleOffset(Texture texture, in Vector4 scaleOffset)
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{
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int pixelPadding = GetTexturePadding();
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Vector2 paddingSize = Vector2.one * pixelPadding;
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Vector2 textureSize = GetPowerOfTwoTextureSize(texture);
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return GetPayloadScaleOffset(textureSize, paddingSize, scaleOffset);
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}
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/// <summary>
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/// Get location of the actual texture data without padding in the atlas.
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/// </summary>
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/// <param name="textureSize">Size of the source texture</param>
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/// <param name="paddingSize">Padding size used for the source texture. </param>
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/// <param name="scaleOffset">Cached atlas location (scale and offset) for the source texture.</param>
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/// <returns>Scale and offset for the source texture without padding.</returns>
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static public Vector4 GetPayloadScaleOffset(in Vector2 textureSize, in Vector2 paddingSize, in Vector4 scaleOffset)
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{
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// Scale, Offset is a padded atlas sub-texture rectangle.
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// Actual texture data (payload) is inset, i.e. padded inwards.
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Vector2 subTexScale = new Vector2(scaleOffset.x, scaleOffset.y);
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Vector2 subTexOffset = new Vector2(scaleOffset.z, scaleOffset.w);
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// NOTE: Should match Blit() padding calculations.
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Vector2 scalePadding = ((textureSize + paddingSize) / textureSize); // Size of padding (sampling) rectangle relative to the payload texture.
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Vector2 offsetPadding = (paddingSize / 2.0f) / (textureSize + paddingSize); // Padding offset in the padding rectangle
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Vector2 insetScale = subTexScale / scalePadding; // Size of payload rectangle in sub-tex
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Vector2 insetOffset = subTexOffset + subTexScale * offsetPadding; // Offset of payload rectangle in sub-tex
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return new Vector4(insetScale.x, insetScale.y, insetOffset.x, insetOffset.y);
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}
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private enum BlitType
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{
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Padding,
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PaddingMultiply,
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OctahedralPadding,
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OctahedralPaddingMultiply,
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}
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private void Blit2DTexture(CommandBuffer cmd, Vector4 scaleOffset, Texture texture, Vector4 sourceScaleOffset, bool blitMips, BlitType blitType)
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{
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int mipCount = GetTextureMipmapCount(texture.width, texture.height);
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int pixelPadding = GetTexturePadding();
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Vector2 textureSize = GetPowerOfTwoTextureSize(texture);
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bool bilinear = texture.filterMode != FilterMode.Point;
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if (!blitMips)
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mipCount = 1;
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using (new ProfilingScope(cmd, ProfilingSampler.Get(CoreProfileId.BlitTextureInPotAtlas)))
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{
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for (int mipLevel = 0; mipLevel < mipCount; mipLevel++)
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{
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cmd.SetRenderTarget(m_AtlasTexture, mipLevel);
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switch (blitType)
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{
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case BlitType.Padding: Blitter.BlitQuadWithPadding(cmd, texture, textureSize, sourceScaleOffset, scaleOffset, mipLevel, bilinear, pixelPadding); break;
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case BlitType.PaddingMultiply: Blitter.BlitQuadWithPaddingMultiply(cmd, texture, textureSize, sourceScaleOffset, scaleOffset, mipLevel, bilinear, pixelPadding); break;
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case BlitType.OctahedralPadding: Blitter.BlitOctahedralWithPadding(cmd, texture, textureSize, sourceScaleOffset, scaleOffset, mipLevel, bilinear, pixelPadding); break;
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case BlitType.OctahedralPaddingMultiply: Blitter.BlitOctahedralWithPaddingMultiply(cmd, texture, textureSize, sourceScaleOffset, scaleOffset, mipLevel, bilinear, pixelPadding); break;
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}
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}
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}
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}
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/// <summary>
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/// Blit texture into the atlas with padding.
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/// </summary>
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/// <param name="cmd">Target command buffer for graphics commands.</param>
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/// <param name="scaleOffset">Destination scale (.xy) and offset (.zw)</param>
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/// <param name="texture">Source Texture</param>
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/// <param name="sourceScaleOffset">Source scale (.xy) and offset(.zw).</param>
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/// <param name="blitMips">Blit mip maps.</param>
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/// <param name="overrideInstanceID">Override texture instance ID.</param>
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public override void BlitTexture(CommandBuffer cmd, Vector4 scaleOffset, Texture texture, Vector4 sourceScaleOffset, bool blitMips = true, int overrideInstanceID = -1)
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{
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// We handle ourself the 2D blit because cookies needs mipPadding for trilinear filtering
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if (Is2D(texture))
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{
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Blit2DTexture(cmd, scaleOffset, texture, sourceScaleOffset, blitMips, BlitType.Padding);
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MarkGPUTextureValid(overrideInstanceID != -1 ? overrideInstanceID : texture.GetInstanceID(), blitMips);
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}
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}
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/// <summary>
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/// Blit texture into the atlas with padding and blending.
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/// </summary>
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/// <param name="cmd">Target command buffer for graphics commands.</param>
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/// <param name="scaleOffset">Destination scale (.xy) and offset (.zw)</param>
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/// <param name="texture">Source Texture</param>
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/// <param name="sourceScaleOffset">Source scale (.xy) and offset(.zw).</param>
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/// <param name="blitMips">Blit mip maps.</param>
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/// <param name="overrideInstanceID">Override texture instance ID.</param>
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public void BlitTextureMultiply(CommandBuffer cmd, Vector4 scaleOffset, Texture texture, Vector4 sourceScaleOffset, bool blitMips = true, int overrideInstanceID = -1)
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{
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// We handle ourself the 2D blit because cookies needs mipPadding for trilinear filtering
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if (Is2D(texture))
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{
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Blit2DTexture(cmd, scaleOffset, texture, sourceScaleOffset, blitMips, BlitType.PaddingMultiply);
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MarkGPUTextureValid(overrideInstanceID != -1 ? overrideInstanceID : texture.GetInstanceID(), blitMips);
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}
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}
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/// <summary>
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/// Blit octahedral texture into the atlas with padding.
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/// </summary>
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/// <param name="cmd">Target command buffer for graphics commands.</param>
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/// <param name="scaleOffset">Destination scale (.xy) and offset (.zw)</param>
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/// <param name="texture">Source Texture</param>
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/// <param name="sourceScaleOffset">Source scale (.xy) and offset(.zw).</param>
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/// <param name="blitMips">Blit mip maps.</param>
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/// <param name="overrideInstanceID">Override texture instance ID.</param>
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public override void BlitOctahedralTexture(CommandBuffer cmd, Vector4 scaleOffset, Texture texture, Vector4 sourceScaleOffset, bool blitMips = true, int overrideInstanceID = -1)
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{
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// We handle ourself the 2D blit because cookies needs mipPadding for trilinear filtering
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if (Is2D(texture))
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{
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Blit2DTexture(cmd, scaleOffset, texture, sourceScaleOffset, blitMips, BlitType.OctahedralPadding);
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MarkGPUTextureValid(overrideInstanceID != -1 ? overrideInstanceID : texture.GetInstanceID(), blitMips);
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}
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}
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/// <summary>
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/// Blit octahedral texture into the atlas with padding.
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/// </summary>
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/// <param name="cmd">Target command buffer for graphics commands.</param>
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/// <param name="scaleOffset">Destination scale (.xy) and offset (.zw)</param>
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/// <param name="texture">Source Texture</param>
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/// <param name="sourceScaleOffset">Source scale (.xy) and offset(.zw).</param>
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/// <param name="blitMips">Blit mip maps.</param>
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/// <param name="overrideInstanceID">Override texture instance ID.</param>
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public void BlitOctahedralTextureMultiply(CommandBuffer cmd, Vector4 scaleOffset, Texture texture, Vector4 sourceScaleOffset, bool blitMips = true, int overrideInstanceID = -1)
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{
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// We handle ourself the 2D blit because cookies needs mipPadding for trilinear filtering
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if (Is2D(texture))
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{
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Blit2DTexture(cmd, scaleOffset, texture, sourceScaleOffset, blitMips, BlitType.OctahedralPaddingMultiply);
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MarkGPUTextureValid(overrideInstanceID != -1 ? overrideInstanceID : texture.GetInstanceID(), blitMips);
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}
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}
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void TextureSizeToPowerOfTwo(Texture texture, ref int width, ref int height)
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{
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// Change the width and height of the texture to be power of two
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width = Mathf.NextPowerOfTwo(width);
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height = Mathf.NextPowerOfTwo(height);
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}
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Vector2 GetPowerOfTwoTextureSize(Texture texture)
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{
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int width = texture.width, height = texture.height;
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TextureSizeToPowerOfTwo(texture, ref width, ref height);
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return new Vector2(width, height);
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}
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// Override the behavior when we add a texture so all non-pot textures are blitted to a pot target zone
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/// <summary>
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/// Allocate space from the atlas for a texture and copy texture contents into the atlas.
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/// </summary>
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/// <param name="cmd">Target command buffer for graphics commands.</param>
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/// <param name="scaleOffset">Allocated scale (.xy) and offset (.zw)</param>
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/// <param name="texture">Source Texture</param>
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/// <param name="width">Request width in pixels.</param>
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/// <param name="height">Request height in pixels.</param>
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/// <param name="overrideInstanceID">Override texture instance ID.</param>
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/// <returns>True on success, false otherwise.</returns>
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public override bool AllocateTexture(CommandBuffer cmd, ref Vector4 scaleOffset, Texture texture, int width, int height, int overrideInstanceID = -1)
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{
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// This atlas only supports square textures
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if (height != width)
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{
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Debug.LogError("Can't place " + texture + " in the atlas " + m_AtlasTexture.name + ": Only squared texture are allowed in this atlas.");
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return false;
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}
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TextureSizeToPowerOfTwo(texture, ref height, ref width);
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return base.AllocateTexture(cmd, ref scaleOffset, texture, width, height);
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}
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/// <summary>
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/// Clear tracked requested textures.
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/// </summary>
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public void ResetRequestedTexture() => m_RequestedTextures.Clear();
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/// <summary>
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/// Reserves the space on the texture atlas
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/// </summary>
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/// <param name="texture">The source texture</param>
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/// <returns>True if the space is reserved</returns>
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public bool ReserveSpace(Texture texture) => ReserveSpace(texture, texture.width, texture.height);
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/// <summary>
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/// Reserves the space on the texture atlas
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/// </summary>
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/// <param name="texture">The source texture</param>
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/// <param name="width">The width</param>
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/// <param name="height">The height</param>
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/// <returns>True if the space is reserved</returns>
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public bool ReserveSpace(Texture texture, int width, int height)
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=> ReserveSpace(GetTextureID(texture), width, height);
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/// <summary>
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/// Reserves the space on the texture atlas
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/// </summary>
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/// <param name="textureA">The source texture A</param>
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/// <param name="textureB">The source texture B</param>
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/// <param name="width">The width</param>
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/// <param name="height">The height</param>
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/// <returns>True if the space is reserved</returns>
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public bool ReserveSpace(Texture textureA, Texture textureB, int width, int height)
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=> ReserveSpace(GetTextureID(textureA, textureB), width, height);
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/// <summary>
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/// Reserves the space on the texture atlas
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/// </summary>
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/// <param name="id">The id</param>
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/// <param name="width">The width</param>
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/// <param name="height">The height</param>
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/// <returns>True if the space is reserved</returns>
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bool ReserveSpace(int id, int width, int height)
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{
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m_RequestedTextures[id] = new Vector2Int(width, height);
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// Cookie texture resolution changing between frame is a special case, so we handle it here.
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// The texture will be re-allocated and may cause holes in the atlas texture, which is fine
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// because when it doesn't have any more space, it will re-layout the texture correctly.
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var cachedSize = GetCachedTextureSize(id);
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if (!IsCached(out _, id) || cachedSize.x != width || cachedSize.y != height)
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{
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Vector4 scaleBias = Vector4.zero;
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if (!AllocateTextureWithoutBlit(id, width, height, ref scaleBias))
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return false;
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}
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return true;
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}
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/// <summary>
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/// sort all the requested allocation from biggest to smallest and re-insert them.
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/// This function does not moves the textures in the atlas, it only changes their coordinates
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/// </summary>
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/// <returns>True if all textures have successfully been re-inserted in the atlas</returns>
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public bool RelayoutEntries()
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{
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var entries = new List<(int instanceId, Vector2Int size)>();
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foreach (var entry in m_RequestedTextures)
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entries.Add((entry.Key, entry.Value));
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ResetAllocator();
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// Sort entries from biggest to smallest
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entries.Sort((c1, c2) =>
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{
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return c2.size.magnitude.CompareTo(c1.size.magnitude);
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});
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bool success = true;
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Vector4 newScaleOffset = Vector4.zero;
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foreach (var e in entries)
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success &= AllocateTextureWithoutBlit(e.instanceId, e.size.x, e.size.y, ref newScaleOffset);
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return success;
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}
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/// <summary>
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/// Get cache size in bytes.
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/// </summary>
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/// <param name="nbElement"></param>
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/// <param name="resolution">Atlas resolution (square).</param>
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/// <param name="hasMipmap">Atlas uses mip maps.</param>
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/// <param name="format">Atlas format.</param>
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/// <returns></returns>
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public static long GetApproxCacheSizeInByte(int nbElement, int resolution, bool hasMipmap, GraphicsFormat format)
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=> (long)(nbElement * resolution * resolution * (double)((hasMipmap ? k_MipmapFactorApprox : 1.0f) * GraphicsFormatUtility.GetBlockSize(format)));
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/// <summary>
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/// Compute the max size of a power of two atlas for a given size in byte (weight).
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/// </summary>
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/// <param name="weight">Atlas size in bytes.</param>
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/// <param name="hasMipmap">Atlas uses mip maps.</param>
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/// <param name="format">Atlas format.</param>
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/// <returns></returns>
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public static int GetMaxCacheSizeForWeightInByte(int weight, bool hasMipmap, GraphicsFormat format)
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{
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float bytePerPixel = (float)GraphicsFormatUtility.GetBlockSize(format) * (hasMipmap ? k_MipmapFactorApprox : 1.0f);
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var maxAtlasSquareSize = Mathf.Sqrt((float)weight / bytePerPixel);
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return CoreUtils.PreviousPowerOfTwo((int)maxAtlasSquareSize);
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}
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}
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}
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