Singularity/Library/PackageCache/com.unity.render-pipelines..../Runtime/Common/CommonStructs.cs
2024-05-06 11:45:45 -07:00

28 lines
911 B
C#

using System;
namespace UnityEngine.Rendering
{
/// <summary>
/// Render Textures clear flag.
/// This is an legacy alias for RTClearFlags.
/// </summary>
[Flags]
public enum ClearFlag
{
/// <summary>Don't clear.</summary>
None = RTClearFlags.None,
/// <summary>Clear the color buffer.</summary>
Color = RTClearFlags.Color,
/// <summary>Clear the depth buffer.</summary>
Depth = RTClearFlags.Depth,
/// <summary>Clear the stencil buffer.</summary>
Stencil = RTClearFlags.Stencil,
/// <summary>Clear the depth and stencil buffers.</summary>
DepthStencil = Depth | Stencil,
/// <summary>Clear the color and stencil buffers.</summary>
ColorStencil = Color | Stencil,
/// <summary>Clear both color, depth and stencil buffers.</summary>
All = Color | Depth | Stencil
}
}