153 lines
5.2 KiB
C#
153 lines
5.2 KiB
C#
using System;
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using System.Linq.Expressions;
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using UnityEngine.Assertions;
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namespace UnityEditor.Rendering
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{
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/// <summary>
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/// Serialized property fetcher.
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/// </summary>
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/// <typeparam name="T">Serialized object type.</typeparam>
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public sealed class PropertyFetcher<T> : IDisposable
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{
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/// <summary>
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/// Serialized object associated with the fetcher.
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/// </summary>
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public readonly SerializedObject obj;
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="obj">Serialized object containing properties to fetch.</param>
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public PropertyFetcher(SerializedObject obj)
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{
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Assert.IsNotNull(obj);
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this.obj = obj;
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}
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/// <summary>
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/// Find a property by name.
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/// </summary>
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/// <param name="str">Property name.</param>
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/// <returns>Required property if it exists, null otherwise.</returns>
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public SerializedProperty Find(string str)
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{
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return obj.FindProperty(str);
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}
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/// To use with extreme caution. It not really get the property but try to find a field with similar name
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/// Hence inheritance override of property is not supported.
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/// Also variable rename will silently break the search.
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/// <summary>
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/// Find a property based on an expression.
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/// </summary>
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/// <typeparam name="TValue">Type of the serialized object.</typeparam>
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/// <param name="expr">Expression for the property.</param>
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/// <returns>Required property if it exists, null otherwise.</returns>
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public SerializedProperty Find<TValue>(Expression<Func<T, TValue>> expr)
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{
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string path = CoreEditorUtils.FindProperty(expr);
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return obj.FindProperty(path);
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}
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/// <summary>
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/// Disposable pattern implementation.
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/// </summary>
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public void Dispose()
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{
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// Nothing to do here, still needed so we can rely on the using/IDisposable pattern
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}
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}
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/// <summary>
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/// Relative property fetcher.
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/// </summary>
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/// <typeparam name="T">SerializedObject type.</typeparam>
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public sealed class RelativePropertyFetcher<T> : IDisposable
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{
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/// <summary>
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/// Serialized object associated with the fetcher.
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/// </summary>
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public readonly SerializedProperty obj;
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="obj">Serialized object containing properties to fetch.</param>
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public RelativePropertyFetcher(SerializedProperty obj)
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{
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Assert.IsNotNull(obj);
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this.obj = obj;
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}
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/// <summary>
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/// Find a property by name.
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/// </summary>
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/// <param name="str">Property name.</param>
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/// <returns>Required property if it exists, null otherwise.</returns>
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public SerializedProperty Find(string str)
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{
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return obj.FindPropertyRelative(str);
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}
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/// To use with extreme caution. It not really get the property but try to find a field with similar name
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/// Hence inheritance override of property is not supported.
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/// Also variable rename will silently break the search.
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/// <summary>
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/// Find a property based on an expression.
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/// </summary>
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/// <typeparam name="TValue">Type of the serialized object.</typeparam>
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/// <param name="expr">Expression for the property.</param>
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/// <returns>Required property if it exists, null otherwise.</returns>
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public SerializedProperty Find<TValue>(Expression<Func<T, TValue>> expr)
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{
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string path = CoreEditorUtils.FindProperty(expr);
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return obj.FindPropertyRelative(path);
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}
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/// <summary>
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/// Disposable pattern implementation.
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/// </summary>
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public void Dispose()
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{
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// Nothing to do here, still needed so we can rely on the using/IDisposable pattern
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}
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}
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/// <summary>
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/// Property fetcher extension class.
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/// </summary>
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public static class PropertyFetcherExtensions
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{
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/// <summary>
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///
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/// </summary>
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/// <typeparam name="TSource"></typeparam>
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/// <typeparam name="TValue"></typeparam>
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/// <param name="obj"></param>
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/// <param name="expr"></param>
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/// <returns></returns>
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public static SerializedProperty Find<TSource, TValue>(this SerializedObject obj, Expression<Func<TSource, TValue>> expr)
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{
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var path = CoreEditorUtils.FindProperty(expr);
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return obj.FindProperty(path);
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}
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/// <summary>
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///
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/// </summary>
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/// <typeparam name="TSource"></typeparam>
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/// <typeparam name="TValue"></typeparam>
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/// <param name="obj"></param>
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/// <param name="expr"></param>
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/// <returns></returns>
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public static SerializedProperty Find<TSource, TValue>(this SerializedProperty obj, Expression<Func<TSource, TValue>> expr)
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{
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var path = CoreEditorUtils.FindProperty(expr);
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return obj.FindPropertyRelative(path);
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}
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}
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}
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