Singularity/Library/PackageCache/com.unity.collab-proxy@2.0.3/Editor/PlasticSCM/VisualElementExtensions.cs
2024-05-06 11:45:45 -07:00

41 lines
1.4 KiB
C#

using UnityEngine.UIElements;
namespace Unity.PlasticSCM.Editor
{
internal static class VisualElementExtensions
{
/// <summary>
/// Shows the element regardless if it is has been hidden or collapsed.
/// </summary>
/// <param name="element">The element to show</param>
/// <typeparam name="T">The element type</typeparam>
internal static void Show<T>(this T element)
where T: VisualElement
{
element.RemoveFromClassList("collapse");
element.RemoveFromClassList("hide");
}
/// <summary>
/// Removes the element from the layout, freeing its space and position.
/// </summary>
/// <param name="element">The element to collapse</param>
/// <typeparam name="T">The element type</typeparam>
internal static void Collapse<T>(this T element)
where T: VisualElement
{
element.AddToClassList("collapse");
}
/// <summary>
/// Hides the element while preserving its space and position in the layout.
/// </summary>
/// <param name="element">The element to hide</param>
/// <typeparam name="T">The element type</typeparam>
internal static void Hide<T>(this T element)
where T: VisualElement
{
element.AddToClassList("hide");
}
}
}