87 lines
2.3 KiB
C#
87 lines
2.3 KiB
C#
using UnityEngine;
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namespace Unity.PlasticSCM.Editor.UI.Tree
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{
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internal static class DrawTreeViewEmptyState
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{
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internal static void For(
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Rect rect,
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string text)
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{
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GUIContent content = new GUIContent(text);
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Vector2 contentSize = GetContentSize(content);
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GUI.BeginGroup(rect);
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DrawLabel(
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content,
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contentSize,
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(rect.width - contentSize.x) / 2,
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rect.height / 2);
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GUI.EndGroup();
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}
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internal static void For(
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Rect rect,
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string text,
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Texture2D icon)
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{
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GUIContent content = new GUIContent(text);
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Vector2 contentSize = GetContentSize(content);
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GUI.BeginGroup(rect);
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DrawLabelWithIcon(
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content,
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contentSize,
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(rect.width - contentSize.x) / 2,
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rect.height / 2,
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icon);
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GUI.EndGroup();
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}
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static void DrawLabel(
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GUIContent content,
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Vector2 contentSize,
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float offsetX,
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float offsetY)
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{
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GUI.Label(
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new Rect(offsetX, offsetY, contentSize.x, contentSize.y),
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content,
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UnityStyles.Tree.StatusLabel);
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}
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static void DrawLabelWithIcon(
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GUIContent content,
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Vector2 contentSize,
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float offsetX,
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float offsetY,
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Texture2D icon)
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{
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int iconSize = UnityConstants.TREEVIEW_STATUS_ICON_SIZE;
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int padding = UnityConstants.TREEVIEW_STATUS_CONTENT_PADDING;
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float iconOffsetX = offsetX - iconSize + padding;
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float contentOffsetX = offsetX + iconSize - padding;
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GUI.DrawTexture(
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new Rect(iconOffsetX, offsetY + padding, iconSize, iconSize),
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icon,
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ScaleMode.ScaleToFit);
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DrawLabel(
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content,
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contentSize,
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contentOffsetX,
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offsetY);
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}
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static Vector2 GetContentSize(GUIContent content)
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{
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return ((GUIStyle)UnityStyles.Tree.StatusLabel).CalcSize(content);
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}
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}
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} |