18 lines
408 B
C#
18 lines
408 B
C#
using UnityEditor;
|
|
using UnityEngine;
|
|
|
|
namespace Unity.PlasticSCM.Editor.AssetUtils
|
|
{
|
|
internal static class RepaintInspector
|
|
{
|
|
internal static void All()
|
|
{
|
|
UnityEditor.Editor[] editors =
|
|
Resources.FindObjectsOfTypeAll<UnityEditor.Editor>();
|
|
|
|
foreach (UnityEditor.Editor editor in editors)
|
|
editor.Repaint();
|
|
}
|
|
}
|
|
}
|